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{{BEMANI年表}} = 2006 = After three and a half years of (mostly) hibernation from the arcades, the DanceDanceRevolution series returned to the arcades in 2006 with [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. In an interesting move, SuperNOVA was released in other countries ''before'' its Japanese release. SuperNOVA also ended KONAMI's eight year relationship with TOSHIBA-EMI; the Japanese SuperNOVA marked the last time the series would advertise Dancemania albums. SuperNOVA contained a whopping ''120'' songs added to the series, though the grand majority came from the CS releases. It was also the first arcade game released worldwide, which would stay the standard for the next two arcade releases as well. Though criticism was aimed towards timing issues and the lack of [[e-AMUSEMENT]] support outside of Asia, both of these were rectified later with patch disks. North America got two CS DanceDanceRevolution games that year. The first, [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (North America)]], was a loose part of the arcade game, containing most of its original songs but missing a lot of BEMANI crossovers. (Also, five songs are only playable online, which made them inaccessible when the online for the game went down the following year.) The other, [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]], was the final Xbox DanceDanceRevolution title. It was sold at a reduced price of only $30, and contained a feature called V-Edit mode, where you can script background sequences in a similar manner to how you write steps in Edit Mode, and Power mode, where you play a megamix consisting of multiple songs. The series would move on to the Xbox 360 the following year. Europe received two console games as well. The first, [[CS DS Unleashed3|Dancing Stage Unleashed3]], was more or less a port of [[CS DDR ULTRAMIX3|DanceDanceRevolution ULTRAMIX3]] aside from the usual swapping out of licenses for more European-appealing ones. The other was [[CS DS SuperNOVA|Dancing Stage SuperNOVA家用版]], more or less a port of the North American PS2 releases, but with the online songs playable offline and more license swapping. beatmania IIDX continued to move forward with [[AC DistorteD|beatmania IIDX 13 DistorteD]]. DistorteD introduced a new EXTRA STAGE system in place of the old one, which now expanded the total number of extra stage songs from one to four. This system would eventually go on to become the standard for the years to come. DistorteD also added a new course to Dani'nintei Mode, known as Kaiden (皆伝). Kaiden consists of the some of the toughest songs the IIDX series has to offer. As such, it has become somewhat of a status symbol among the community and a wall that many players aim to overcome. Home ports of [[CS IIDX RED|IIDX RED]] and [[CS HAPPY SKY|HAPPY SKY]] came out in May and December respectively of that year. IIDX RED CS was notable for changing a lot of additions to the CS series: score graphs, the ability to save ghost data from other PS2 memory cards, in-song hi-speed changes, and customizable UI/skins/note splashes. HAPPY SKY CS further continued the customization trend by allowing you to change the music select BGM and added even more skins, including a pop'n music-themed one. KONAMI also announced the formation of a new, beatmania IIDX-focused label called [[beatnation Records]] that year. Its members consisted of only in-house staff at the time; two long-running contributors to BEMANI and, to balance it out, two of its freshest newcomers. Most of the releases published under the label involved beatmania IIDX in some way, shape, or form, from soundtracks, to full-fledged albums, to even artbooks. The beatnation Records label would be active for a few years before going on temporary hiatus. 2006 also saw the first and only CS beatmania IIDX release outside of Asia with [[CS 2006|beatmania (2006)]] (sometimes called beatmania US to differentiate it from the original 1997 series). Made with a North American audience in mind, it tried to combine beatmania and beatmania IIDX songs together, but was criticized by those not familiar with the series as too difficult to get into, and by veterans as too limited and not containing enough songs or features. No sequels or follow-ups were ever made. In addition to DanceDanceRevolution returning to arcades, GuitarFreaks & DrumMania saw itself return to the PlayStation 2 for the first time since 2001 with three console games; [[CS GFDM V|GuitarFreaks V & DrumMania V家用版]] and [[CS GFDM V2|GuitarFreaks V2 & DrumMania V2家用版]] both came out that year. In-between them came [[CS GFDM MPS|GuitarFreaks & DrumMania MASTERPIECE SILVER]], a "best hits" game containing various songs between [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]] through [[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]], the songs chosen by surveys from fans. pop'n music continued along, with [[PnM AC 14|pop'n music 14 FEVER!]] introducing a more expanded NET対戦モード (NET Taisen Mode). With the end of [[ee'MALL]] a couple of weeks before the game's launch, all of the songs from the first game were made available by default. Console gamers were greeted with home ports of [[PnM CS 12|pop'n music 12 いろは]] and [[PnM CS 13|pop'n music 13 カーニバル]] in March and September of that year. == January == * January 13th: [[Akira Yamaoka]]'s only BEMANI album, [[IFUTURELIST (album)|iFUTURELIST]], is released. == February == * February 1st: ''pop'n music 13 カーニバル AC ♥ CS pop'n music 11 original soundtrack'' released. * February 15th: ''DDR FESTIVAL & Dance Dance Revolution STR!KE ORIGINAL SOUNDTRACK'' released. * February 16th: [[CS DDR STRIKE|DanceDanceRevolution STR!KE]] is released in Japan for the PlayStation 2. == March == * March 2nd: [[PnM CS 12|pop'n music 12 いろは家用版]] is released in Japan for the PlayStation 2. * March 15th: [[AC DistorteD|beatmania IIDX 13 DistorteD]] is released to Japanese arcades. * March 16th: [[CS GFDM V|GuitarFreaks V & DrumMania V家用版]] is released in Japan for the PlayStation 2. * March 17th: [[CS DS Unleashed3|Dancing Stage Unleashed3]] is released in Europe for the Xbox. * March 28th: [[CS 2006|beatmania (2006)]] is released in North America for the PlayStation 2. == April == * April 19th: ''GuitarFreaksV2 & DrumManiaV2 SoundTracks'' released. * April 28th: [[AC DDR SuperNOVA|Dancing Stage SuperNOVA]] is released to European arcades. ** First BEMANI project worked on by [[Yasuhiro Taguchi]] as a staff member, who did some charts for the game. == May == * May 1st: KONAMI discontinues service for [[ee'MALL]]. * May 15th: [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] is released to American arcades. * May 17th: [[PnM AC 14|pop'n music 14 FEVER!]] is released to Japanese arcades. * May 18th: ** [[CS IIDX RED|beatmania IIDX 11 IIDX RED家用版]] is released in Japan for the PlayStation 2. ** [[beatmania IIDX VISUAL EMOTIONS 4]] DVD released. == June == * June 30th: [[beatnation Records]] is established. ** The original members of the group were: [[石川贵之|dj TAKA]], [[西村宜隆|DJ Yoshitaka]], [[角田利之|L.E.D.]], and [[清水达也|Tatsh]]. == July == * July 12th: [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] is released to Japanese arcades. * July 28th: [[Kanako Watanabe|Kanako Hoshino]]'s first album, [[EIGHT ELEMENTS OF THE STAR]], is released. * July 31st: [[Hotaru Matsuzaki]] (VJ F-FLY) announces her departure from KONAMI. == August == * August 7th: KONAMI, who had sued Roxor Games Inc. the year before, is favored in the Supreme Court, and wins the trial. * August 11th: ''beatmania IIDX 13 DistorteD ORIGINAL SOUNDTRACK'' released. * August 31st: [[CS GFDM MPS|GuitarFreaks & DrumMania MASTERPIECE SILVER]] is released in Japan for the PlayStation 2. == September == * September 13th: [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]] are released to Japanese arcades. ** Yasuhiro Taguchi starts writing music for BEMANI beginning with this game. * September 15th: [[Takeo Miratsu]] (Twin AmadeuS) passes away due to liver cancer. * September 16th: ''Dance Revolution'', a live-action children's TV series ''very'' loosely based on the DanceDanceRevolution series, premieres in the United States on CBS' ''KOL Secret Slumber Party'' Saturday morning block. The show, co-produced by Brookwell McNamara Entertainment, DiC Entertainment, KOL/AOL for Kids, and KONAMI Digital Entertainment, Inc., ran for 26 episodes and one season. * September 26th: [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (North America)]] is released in North America for the PlayStation 2. * September 28th: [[PnM CS 13|pop'n music 13 カーニバル家用版]] is released in Japan for the PlayStation 2. ** [[村井洁|Seiya Murai]] becomes the head sound director of the CS pop'n music games. He would retain this position in [[PnM CS 14|pop'n music 14 FEVER!家用版]] as well. == October == * October 23rd: KONAMI acquires the intellectual property rights to ''in the groove'' as part of the court settlement with Roxor Games Inc. A full detailing of this can be read [https://scholar.google.com/scholar_case?hl=en&as_sdt=400002&case=12336056084717786476 here] and [https://web.archive.org/web/20130807161031/http://www.konami.co.jp/en/news/topics/061023roxor/ here]. * October 27th: ** ''ee'MALL & ee'MALL 2nd avenue SOUND TRACKS'' released. ** ''pop'n music 14 FEVER! AC ♡ CS pop'n music 12 いろは & 13 カーニバル original soundtrack'' released. == November == * November 14th: [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]] is released in North America for the Xbox. * November 22nd: [[CS GFDM V2|GuitarFreaks V2 & DrumMania V2家用版]] is released in Japan for the PlayStation 2. * November 24th: [[Parquets]]'s third album, [[Paque pop zenbu iri! PARQUETS pop'n music best|ぱきポプ全部入り!PARQUETS pop'n music best]], is released. == December == * December 14th: ** [[CS HAPPY SKY|beatmania IIDX 12 HAPPY SKY家用版]] is released in Japan for the PlayStation 2. *** [[石川贵之|dj TAKA]] starts sharing sound directing duties with [[角田利之|L.E.D.]] for the CS IIDX games. He would continue doing so for the next three console IIDX games. ** [[cyber beatnation 1st conclusion]], the very first album under beatnation records, is released. ** [[beatmania IIDX VISUAL EMOTIONS 5]] DVD released. * December 22nd: [[泉陆奥彦|Mutsuhiko Izumi]]'s first album, [[Heaven Inside]], is released. == Unknown date == * After over seven years of partnership, KONAMI cuts off its ties with TOSHIBA-EMI. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] would be the last game featuring the two companies working together, and KONAMI would start from SuperNOVA onwards distribute soundtracks for the series themselves, free of any licenses. Dancemania licenses would still continue to appear/revived in the arcades, however, for another decade, until all non-DanceDanceRevolution original Dancemania licenses were removed from [[AC DDR A|DanceDanceRevolution A]] on May 30th, 2016. * [[BeForU]] signs onto avex mode, permanently ending BeForU singers [[Riyu Kosaka]], [[Noria Shiraishi]], [[Nao Komatsu]], [[Sayaka Minami]], [[Miharu Arisawa]], and [[Risa Sotohana]]'s ties with KONAMI. The group would continue to appear as a licensed group for the next year. * [[藤后浩之|Hiroyuki Togo]], the BEMANI series' first ever CS sound director, and a composer for KONAMI for nearly a decade, leaves the company. [[Category:History]]
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