“AC DDR 1st”的版本间差异

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AC DDR 1st
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(文本替换 - 替换“Staff Information”为“职员信息”)
(文本替换 - 替换“[[Category:DDR”为“[[Category:DanceDanceRevolution”)
 
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== 概况 ==
== 概况 ==
* DanceDanceRevolution is also known as "version 1.0", and the Internet Ranking Version as "version 1.5".
* First BEMANI game to run on KONAMI's PlayStation-based System 573 Analog hardware.
** In the later games, the version folder for DanceDanceRevolution is called '''DDR 1st'''.
* DanceDanceRevolution is also known as "version 1.0".
** From [[AC DDR X|DanceDanceRevolution X]], both versions (1 and [[AC DDR 1st IR‎‎|1.5]]) are combined into a single folder, labeled '''DDR 1st'''.
* DanceDanceRevolution has the first introduction video of the series during the opening credits.  
* DanceDanceRevolution has the first introduction video of the series during the opening credits.  
* The game features promotional materials related to the Dancemania series during the opening credits. This would continue to be the case until [[AC DDR EXTRRME|EXTREME]].
* The game features promotional materials related to the Dancemania series during the opening credits. This would continue to be the case until [[AC DDR EXTREME|EXTREME]].
* The game features an announcer which was used until [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
* The game features an announcer which was used until [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON2]].
* The music selection screen is a jukebox-like menu with six CD covers, each representing a song available to play.
* The music selection screen is a jukebox-like menu with CD covers, each representing a song available to play.
* Three play style options are available: SINGLE, DOUBLE, and COUPLE.
* Three play style options are available: SINGLE, DOUBLE, and COUPLE.
** DOUBLE requires a step code to activate.
** DOUBLE requires a step code to activate.
* Three play modes are available: EASY, NORMAL, and HARD.
* Three play modes are available: EASY, NORMAL, and HARD.
** EASY only allows one song, the life gauge doesn't fall, and has the same song set as NORMAL.
** The modes primarily differ in the songs available for selection.
** NORMAL and HARD share some songs, but HARD has several exclusives.
** EASY only allows one song, but the game will not end early if the dance gauge empties.
* Only two dance levels could initially be selected: BASIC and ANOTHER (DIFFICULT). MANIAC (EXPERT) was added with the Internet Ranking Version.  
** NORMAL and HARD allow three songs but will end the game early if the dance gauge empties. An EXTRA STAGE can also be earned in both of these modes.
** The difficulty is selected at the same time as the choosing play mode. It can only be changed using step codes after that.
** The Single BASIC charts of BUTTERFLY and KUNG FU FIGHTING vary depending on the mode. The game uses slightly easier variations when playing on EASY or NORMAL, whereas it uses the standard BASIC charts for HARD mode. The easier variants were not used in any future games in the series.
** Only DanceDanceRevolution game where the gate transition effect uses different colors depending of the difficulty played (a darker shade of yellow/white for ANOTHER, and bright red for MANIAC).
* Only two dance levels can be selected: BASIC and ANOTHER (DIFFICULT).
* The difficulty is rated in a foot rating scale of 1 to 7 (up to 8 in Internet Ranking Version) for all the dance levels available on each song:
** The difficulty is selected via a step code when choosing the play mode.
** SIMPLE (1 foot), AVERAGE (2 feet), NOVICE (3 feet), EXPERT (4 feet), PROFESSIONAL (5 feet), GENUINE (6 feet), HERO (7 feet)
** Only DanceDanceRevolution game where the gate transition effect uses different colors depending of the difficulty and mode played (a darker shade of yellow/white for ANOTHER, as well as light blue for DOUBLE).
* The difficulty is rated in a foot rating scale of 1 to 7 for all the dance levels available on each song:
** BEGINNER (1 foot), AVERAGE (2 feet), NOVICE (3 feet), EXPERT (4 feet), PROFESSIONAL (5 feet), MASTER (6 feet), HERO (7 feet)
* Only one modifier is available, the TURN option MIRROR, which requires a step code to be entered on the dance stage.
* Only one modifier is available, the TURN option MIRROR, which requires a step code to be entered on the dance stage.
* The default arrow color is FLAT, and the default arrow design (later called CLASSIC) has a V-shaped cut on its tail end.
* The default arrow color is FLAT, and the default arrow design (later called CLASSIC) has a V-shaped cut on its tail end.
* [[AFRO]], [[LADY]], [[KONSENTO:01]] (コンセント1号) and [[OSHARE-ZUKIN]] (おしゃれずきん) are the only selectable characters. By default, AFRO is player 1 and LADY is player 2.
* [[AFRO]], [[LADY]], [[KONSENTO:01]] (コンセント1号), [[OSHARE-ZUKIN]] (おしゃれずきん), [[DISC Beings|DISC-A and DISC-B]] (輪っか) are the only selectable characters. By default, AFRO is player 1 and LADY is player 2.
** During gameplay, the selected character appears on screen dancing in front of animations.  
** During gameplay, the selected character appears on screen dancing in front of animations.  
** Unlike future games, the animations that are played are determined by the current stage and the characters used.
** Unlike future games, the animations that are played are determined by the current stage and the characters used.
** To identify the choreography used by the dancer, the game shows on screen the type of dance currently in use: hip-hop, jazz, house and Capoeira. Showing the dance type is a feature only found in the original DanceDanceRevolution  
** To identify the choreography used by the dancer, the game shows on screen the type of dance currently in use. Showing the dance type is a feature only found in DanceDanceRevolution and its Internet Ranking Version. The list of choreographies is as follows:
* The possible step timing are Perfect!!, Great!, Good, Boo, and Miss....
*** HIPHOP, FUNK, LOCK, CAPOEIRA, JAZZ, SOUL, HOUSE, HOPPING, WAVE
* The possible judgments for stepping are PERFECT!!!, GREAT!!, GOOD!, BOO! and MISS.
* The possible rank results for a song are S, A, B, C, and D.
* The possible rank results for a song are S, A, B, C, and D.
* First game in the series to have an EXTRA STAGE system. This system would not return until [[AC DDRMAX|DDRMAX]]'s release.
* First game in the series to have an EXTRA STAGE system. This system would not return until [[AC DDRMAX|DDRMAX]]'s release.
* The Internet Ranking Version update is the more common version, and includes two new songs and some interface updates.
* Total songs: 9
** VERSUS was added and requires a code to activate.
** Single MANIAC and Double ANOTHER charts were added.
** The foot level names were changed, and would stay the same (with the addition of foot level 9 CATASTROPHIC) through [[AC DDR 3rd PLUS|3rdMIX PLUS]].
*** EXORBITANT was added as level 8 and levels 2, 3, 4, 5, 7 were changed to MODERATE, ORDINARY, SUPERIOR, MARVELOUS, PARAMOUNT respectively.
** The score is now displayed in red instead of blue.
** Successfully hit arrows disappear and display a flash on the receptors. The original game made no visual distinction between hit and missed arrows.
** Internet Ranking codes are displayed after your game to submit your high scores online.
** The original release used the 1986-1998 KONAMI logo in-game (one of only five Japanese BEMANI games to use it, the other four being the [[AC bm 1st|first]] [[AC bm 2nd|two]] beatmania arcade games, the original PlayStation [[CS bm|beatmania]] home port, and [[AC pnm|pop'n music]]). Internet Ranking Version uses the 1998-2003 KONAMI logo.
* Total songs: 9 (1.0), 11 (1.5)


== 职员信息 ==
== 职员信息 ==
* [[DanceDanceRevolution credits]]
== Staff Information ==
* [[DanceDanceRevolution credits]]
* [[DanceDanceRevolution credits]]


= Song List =
= Song List =
''Songs with a bolded chart (mostly Single MANIAC and Double ANOTHER) were added in DanceDanceRevolution Internet Ranking Version. The Couple difficulty (not included) is the same as the Single difficulty.''
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Artist
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="3"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="2"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="2"|DP Difficulty
!style="background:#9999ee; text-align: center;"|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;" width="70px"|BASIC
!style="background:#9999ee; text-align: center;" width="70px"|BASIC
!style="background:#9999ee; text-align: center;" width="70px"|ANOTHER
!style="background:#9999ee; text-align: center;" width="70px"|ANOTHER
!style="background:#9999ee; text-align: center;" width="70px"|MANIAC
!style="background:#9999ee; text-align: center;" width="70px"|BASIC
!style="background:#9999ee; text-align: center;" width="70px"|BASIC
!style="background:#9999ee; text-align: center;" width="70px"|ANOTHER
|-
|-
!style="background:#aaaaee; text-align: center;" colspan="8"|NORMAL songs
| [[Have You Never Been Mellow|HAVE YOU NEVER BEEN MELLOW]] || THE OLIVIA PROJECT || style="background:#ffffaa;"| 1 || style="background:#ffaaaa;"| 2 || style="background:#ffffaa;"| 2
|-
|-
|[[Have You Never Been Mellow|HAVE YOU NEVER BEEN MELLOW]]||THE OLIVIA PROJECT||style="background:#ffffaa;"|1||style="background:#ffaaaa;"|2||style="background:#00FF7F;"|'''5'''||style="background:#ffffaa;"|3||style="background:#ffaaaa;"|'''4'''
| [[Butterfly|BUTTERFLY]] || SMiLE.dk || style="background:#ffffaa;"| 3 || style="background:#ffaaaa;"| 4 || style="background:#ffffaa;"| 4
|-
|-
|[[KUNG FU FIGHTING]]||BUS STOP featuring CARL DOUGLAS||style="background:#ffffaa;"|2||style="background:#ffaaaa;"|3||style="background:#00FF7F;"|'''5'''||style="background:#ffffaa;"|3||style="background:#ffaaaa;"|'''4'''
| [[KUNG FU FIGHTING]] || BUS STOP featuring CARL DOUGLAS || style="background:#ffffaa;"| 2 || style="background:#ffaaaa;"| 3 || style="background:#ffffaa;"| 3
|-
|-
|[[That's The Way (I Like It)|THAT'S THE WAY (I LIKE IT)]]||KC & THE SUNSHINE BAND||style="background:#ffffaa;"|2||style="background:#ffaaaa;"|3||style="background:#00FF7F;"|'''5'''||style="background:#ffffaa;"|4||style="background:#ffaaaa;"|'''5'''
| [[My Fire (UKS Remix)|MY FIRE]] || X-TREME || style="background:#ffffaa;"| 4 || style="background:#ffaaaa;"| 5 || style="background:#ffffaa;"| 5
|-
|-
|[[Butterfly|BUTTERFLY]]||SMiLE.dk||style="background:#ffffaa;"|3||style="background:#ffaaaa;"|4||style="background:#00FF7F;"|'''6'''||style="background:#ffffaa;"|4||style="background:#ffaaaa;"|'''6'''
| [[Little Bitch|LITTLE BITCH]] || THE SPECIALS || style="background:#ffffaa;"| 4 || style="background:#ffaaaa;"| 5 || style="background:#ffffaa;"| 5
|-
|-
!style="background:#9999ee; text-align: center;" colspan="8"|EXTRA STAGE NORMAL/HARD
| [[LET'S GET DOWN]] || JT PLAYAZ || style="background:#ffffaa;"| 3 || style="background:#ffaaaa;"| 4 || style="background:#ffffaa;"| 4
|-
|-
|[[My Fire (UKS Remix)|MY FIRE]]||X-TREME||style="background:#ffffaa;"|4||style="background:#ffaaaa;"|5||style="background:#00FF7F;"|'''6'''||style="background:#ffffaa;"|4||style="background:#ffaaaa;"|'''5'''
| [[That's The Way (I Like It)|THAT'S THE WAY (I LIKE IT)]] || KC & THE SUNSHINE BAND || style="background:#ffffaa;"| 2 || style="background:#ffaaaa;"| 3 || style="background:#ffffaa;"| 3
|-
|-
!style="background:#aaaaee; text-align: center;" colspan="8"|HARD songs
| [[STRICTLY BUSINESS]] || MANTRONIK VS EPMD || style="background:#ffffaa;"| 4 || style="background:#ffaaaa;"| 5 || style="background:#ffffaa;"| 5
|-
|-
|[[LET'S GET DOWN]]||JT PLAYAZ||style="background:#ffffaa;"|3||style="background:#ffaaaa;"|4||style="background:#00FF7F;"|'''5'''||style="background:#ffffaa;"|3||style="background:#ffaaaa;"|'''4'''
| [[PARANOiA]] || [[前田尚纪|180]] || style="background:#ffffaa;"| 6 || style="background:#ffaaaa;"| 7 || style="background:#ffffaa;"| 7
|}
 
= EXTRA STAGE =
The EXTRA STAGE system gives access to one free song on the next dance level difficulty than the currently selected one by the player if it exists. It's only possible to have an EXTRA STAGE by playing BASIC Single Play which give access to one song on ANOTHER. To access this extra song, the player must choose a specific song for the FINAL STAGE and clear it with a full-gauge. For NORMAL mode, the FINAL STAGE song must be MY FIRE. For HARD mode, the FINAL STAGE song must be PARANOiA.
 
= Song availability by game mode =
* ◯ indicates the song is available to play in the respective mode.
* △ indicates the song is available to play in the respective mode, and that it uses a harder variation of its Single BASIC chart.
* ✕ indicates the song is a FINAL STAGE song in the respective mode.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="275px"|Song
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Artist
|-
!style="background:#9999ee; text-align: center;" width="70px"|EASY
!style="background:#9999ee; text-align: center;" width="70px"|NORMAL
!style="background:#9999ee; text-align: center;" width="70px"|HARD
|-
| HAVE YOU NEVER BEEN MELLOW || THE OLIVIA PROJECT || style="background:#ffffaa;"||| style="background:#ffaaaa;" |◯ || style="background:#00FF7F;" |-
|-
|-
|[[Little Bitch|LITTLE BITCH]]||THE SPECIALS||style="background:#ffffaa;"|4||style="background:#ffaaaa;"|5||style="background:#00FF7F;"|'''6'''||style="background:#ffffaa;"|5||style="background:#ffaaaa;"|'''6'''
| BUTTERFLY || SMiLE.dk || style="background:#ffffaa;"||| style="background:#ffaaaa;" ||| style="background:#00FF7F;" |
|-
|-
|[[STRICTLY BUSINESS]]||MANTRONIK VS EPMD||style="background:#ffffaa;"|4||style="background:#ffaaaa;"|5||style="background:#00FF7F;"|'''6'''||style="background:#ffffaa;"|5||style="background:#ffaaaa;"|'''6'''
| KUNG FU FIGHTING || BUS STOP featuring CARL DOUGLAS || style="background:#ffffaa;"||| style="background:#ffaaaa;" ||| style="background:#00FF7F;" |
|-
|-
!style="background:#9999ee; text-align: center;" colspan="8"|EXTRA STAGE HARD
| MY FIRE || X-TREME || style="background:#ffffaa;"|- || style="background:#ffaaaa;" |✕ || style="background:#00FF7F;" |-
|-
|-
|[[PARANOiA]]||[[前田尚纪|180]]||style="background:#ffffaa;"|6||style="background:#ffaaaa;"|7||style="background:#00FF7F;"|'''8'''||style="background:#ffffaa;"|7||style="background:#ffaaaa;"|'''8'''
| LITTLE BITCH || THE SPECIALS || style="background:#ffffaa;"|- || style="background:#ffaaaa;" |- || style="background:#00FF7F;" |
|-
|-
!style="background:#aaaaee; text-align: center;" colspan="8"|Added to NORMAL with Internet Ranking Version
| LET'S GET DOWN || JT PLAYAZ || style="background:#ffffaa;"|◯ || style="background:#ffaaaa;" |- || style="background:#00FF7F;" |
|-
|-
|[[MAKE IT BETTER]]||[[前田尚纪|mitsu-O!]]||style="background:#ffffaa;"|5||style="background:#ffaaaa;"|6||style="background:#00FF7F;"|8||style="background:#ffffaa;"|5||style="background:#ffaaaa;"|'''6'''
| THAT'S THE WAY (I LIKE IT) || KC & THE SUNSHINE BAND || style="background:#ffffaa;"||| style="background:#ffaaaa;" ||| style="background:#00FF7F;" |-
|-
|-
!style="background:#aaaaee; text-align: center;" colspan="8"|Added to Internet Ranking Version EXTRA STAGE NORMAL/HARD
| STRICTLY BUSINESS || MANTRONIK VS EPMD || style="background:#ffffaa;"|- || style="background:#ffaaaa;" |- || style="background:#00FF7F;" |
|-
|-
|[[TRIP MACHINE]]||[[前田尚纪|DE-SIRE]]||style="background:#ffffaa;"|6||style="background:#ffaaaa;"|7||style="background:#00FF7F;"|8||style="background:#ffffaa;"|7||style="background:#ffaaaa;"|8
| PARANOiA || 180 || style="background:#ffffaa;"|- || style="background:#ffaaaa;" |- || style="background:#00FF7F;" |
|}
|}
= EXTRA STAGE =
The EXTRA STAGE system gives access to one free song on the next dance level difficulty than the currently selected one by the player if it exists.
* In the original DanceDanceRevolution, it's only possible to have an EXTRA STAGE by playing BASIC Single Play which give access to one song on ANOTHER. The other condition is to clear any song on the FINAL STAGE with a full-gauge to get either MY FIRE to appear when playing NORMAL or PARANOiA on HARD mode.
* In the Internet Ranking Version, this was expanded to also include ANOTHER Single Play granting a song on MANIAC and BASIC Double Play giving a song on ANOTHER to play. The other condition is to clear a song on the FINAL STAGE with a full-gauge to either get TRIP MACHINE to appear when playing NORMAL mode or TRIP MACHINE or PARANOiA on HARD mode.


= Codes & Unlock Information =
= Codes & Unlock Information =
第114行: 第121行:


;Play Styles
;Play Styles
*VERSUS: After inserting 2 coins, press and hold both the Left and Right arrow and then press Start.
*DOUBLE: On the Play Mode Select Screen, press both Start buttons then input ↑↑↓↓←→←→ on the foot panels (not pressing the other Start button will only allow for one STAGE play).
*DOUBLE: On the Play Mode Select Screen, press ↑↑↓↓←→←→ on the foot panels and then Enter.


;Dance levels
;Dance levels
*ANOTHER: On the Play Mode Select Screen, press ↑↑↓↓↑↑↓↓ on the foot panels.
*ANOTHER: On the Play Mode Select Screen, press ↑↑↓↓↑↑↓↓ on the foot panels.
*MANIAC: On the Play Mode Select Screen, press ←←→→←←→→ on the foot panels.


;Modifiers
;Modifiers
*MIRROR: On the Play Mode Select Screen, press ←→←→←→←→ on the foot panels.
*MIRROR: On the Play Mode Select Screen, press ←→←→←→←→ on the foot panels.


= Related Link =
=外部链接=
* [https://web.archive.org/web/20180306102510/http://www.konami.jp:80/bemani/ddr/jp/am/ddr/ DanceDanceRevolution official site] (archived)
* [https://web.archive.org/web/20180306102510/http://www.konami.jp:80/bemani/ddr/jp/am/ddr/ DanceDanceRevolution official site] (失效链接)
* [https://web.archive.org/web/20000303101617/http://www.konami.co.jp/am/AM_English/DDR_E/ DanceDanceRevolution official english site] (archived)
* [https://web.archive.org/web/20000303101617/http://www.konami.co.jp/am/AM_English/DDR_E/ DanceDanceRevolution official english site] (失效链接)


[[Category:DDR]]
[[Category:DanceDanceRevolution]]

2024年7月12日 (五) 08:39的最新版本

DanceDanceRevolution街机版本
主体系列
1st (亚/北美版 - Internet Ranking Version)
2nd (CLUB VER.1 / CLUB VER.2)
3rd (VER.KOREA / Ver.KOREA2 / PLUS)
4th (PLUS) - 5th - MAX - MAX2 - EXTREME
SuperNOVA - SuperNOVA2 - X - X2
X3 VS 2ndMIX - 2013 - 2014 - A
A20 (PLUS) - A3 - WORLD
副产品
Solo BASS - Solo 2000
Karaoke - Karaoke 2nd - KIDS - USA
TRUE KiSS DESTiNATiON
DREAMS COME TRUE - Disney's RAVE
Dancing Stage欧洲地区限定机种
1st / 1.5 - EuroMIX - EuroMIX2 - Fusion

This page is for the first DanceDanceRevolution game, released in 1998. For the other games or songs of the same title, please see DanceDanceRevolution (disambiguation).

DanceDanceRevolution

Logo

发售信息

  • Release dates:
    • DanceDanceRevolution: September 26th, 1998
    • DanceDanceRevolution Internet Ranking Version: November 18th, 1998

概况

  • First BEMANI game to run on KONAMI's PlayStation-based System 573 Analog hardware.
  • DanceDanceRevolution is also known as "version 1.0".
  • DanceDanceRevolution has the first introduction video of the series during the opening credits.
  • The game features promotional materials related to the Dancemania series during the opening credits. This would continue to be the case until EXTREME.
  • The game features an announcer which was used until DanceDanceRevolution 2ndMIX CLUB VERSiON2.
  • The music selection screen is a jukebox-like menu with CD covers, each representing a song available to play.
  • Three play style options are available: SINGLE, DOUBLE, and COUPLE.
    • DOUBLE requires a step code to activate.
  • Three play modes are available: EASY, NORMAL, and HARD.
    • The modes primarily differ in the songs available for selection.
    • EASY only allows one song, but the game will not end early if the dance gauge empties.
    • NORMAL and HARD allow three songs but will end the game early if the dance gauge empties. An EXTRA STAGE can also be earned in both of these modes.
    • The Single BASIC charts of BUTTERFLY and KUNG FU FIGHTING vary depending on the mode. The game uses slightly easier variations when playing on EASY or NORMAL, whereas it uses the standard BASIC charts for HARD mode. The easier variants were not used in any future games in the series.
  • Only two dance levels can be selected: BASIC and ANOTHER (DIFFICULT).
    • The difficulty is selected via a step code when choosing the play mode.
    • Only DanceDanceRevolution game where the gate transition effect uses different colors depending of the difficulty and mode played (a darker shade of yellow/white for ANOTHER, as well as light blue for DOUBLE).
  • The difficulty is rated in a foot rating scale of 1 to 7 for all the dance levels available on each song:
    • BEGINNER (1 foot), AVERAGE (2 feet), NOVICE (3 feet), EXPERT (4 feet), PROFESSIONAL (5 feet), MASTER (6 feet), HERO (7 feet)
  • Only one modifier is available, the TURN option MIRROR, which requires a step code to be entered on the dance stage.
  • The default arrow color is FLAT, and the default arrow design (later called CLASSIC) has a V-shaped cut on its tail end.
  • AFRO, LADY, KONSENTO:01 (コンセント1号), OSHARE-ZUKIN (おしゃれずきん), DISC-A and DISC-B (輪っか) are the only selectable characters. By default, AFRO is player 1 and LADY is player 2.
    • During gameplay, the selected character appears on screen dancing in front of animations.
    • Unlike future games, the animations that are played are determined by the current stage and the characters used.
    • To identify the choreography used by the dancer, the game shows on screen the type of dance currently in use. Showing the dance type is a feature only found in DanceDanceRevolution and its Internet Ranking Version. The list of choreographies is as follows:
      • HIPHOP, FUNK, LOCK, CAPOEIRA, JAZZ, SOUL, HOUSE, HOPPING, WAVE
  • The possible judgments for stepping are PERFECT!!!, GREAT!!, GOOD!, BOO! and MISS.
  • The possible rank results for a song are S, A, B, C, and D.
  • First game in the series to have an EXTRA STAGE system. This system would not return until DDRMAX's release.
  • Total songs: 9

职员信息

Staff Information

Song List

Song Game SP Difficulty DP Difficulty
BASIC ANOTHER BASIC
HAVE YOU NEVER BEEN MELLOW THE OLIVIA PROJECT 1 2 2
BUTTERFLY SMiLE.dk 3 4 4
KUNG FU FIGHTING BUS STOP featuring CARL DOUGLAS 2 3 3
MY FIRE X-TREME 4 5 5
LITTLE BITCH THE SPECIALS 4 5 5
LET'S GET DOWN JT PLAYAZ 3 4 4
THAT'S THE WAY (I LIKE IT) KC & THE SUNSHINE BAND 2 3 3
STRICTLY BUSINESS MANTRONIK VS EPMD 4 5 5
PARANOiA 180 6 7 7

EXTRA STAGE

The EXTRA STAGE system gives access to one free song on the next dance level difficulty than the currently selected one by the player if it exists. It's only possible to have an EXTRA STAGE by playing BASIC Single Play which give access to one song on ANOTHER. To access this extra song, the player must choose a specific song for the FINAL STAGE and clear it with a full-gauge. For NORMAL mode, the FINAL STAGE song must be MY FIRE. For HARD mode, the FINAL STAGE song must be PARANOiA.

Song availability by game mode

  • ◯ indicates the song is available to play in the respective mode.
  • △ indicates the song is available to play in the respective mode, and that it uses a harder variation of its Single BASIC chart.
  • ✕ indicates the song is a FINAL STAGE song in the respective mode.
Song Artist
EASY NORMAL HARD
HAVE YOU NEVER BEEN MELLOW THE OLIVIA PROJECT -
BUTTERFLY SMiLE.dk
KUNG FU FIGHTING BUS STOP featuring CARL DOUGLAS
MY FIRE X-TREME - -
LITTLE BITCH THE SPECIALS - -
LET'S GET DOWN JT PLAYAZ -
THAT'S THE WAY (I LIKE IT) KC & THE SUNSHINE BAND -
STRICTLY BUSINESS MANTRONIK VS EPMD - -
PARANOiA 180 - -

Codes & Unlock Information

Dancing characters
  • KONSENTO:01 (コンセント1号), OSHARE-ZUKIN (おしゃれずきん): Hold down the Left button when the game start or press the ← foot panel when pressing the Start button.
  • DISC-A & DISC-B (輪っか): Hold down the Right button when the game start or press the → foot panel when pressing the Start button.
Play Styles
  • DOUBLE: On the Play Mode Select Screen, press both Start buttons then input ↑↑↓↓←→←→ on the foot panels (not pressing the other Start button will only allow for one STAGE play).
Dance levels
  • ANOTHER: On the Play Mode Select Screen, press ↑↑↓↓↑↑↓↓ on the foot panels.
Modifiers
  • MIRROR: On the Play Mode Select Screen, press ←→←→←→←→ on the foot panels.

外部链接