查看“流产概念”的源代码
←
流产概念
跳到导航
跳到搜索
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
一个游戏在最终稼动之前会经历很多变化,比如说UI的改变、收录曲的变化,有的时候甚至整个界面都推翻重做。 本页面列出的,也就是BEMANI的那些游戏在最终发行后流产的各种概念或者想法,包括移植曲。 本页面收录的资料包括以下的内容: *某首曲子预定会收录在某一个机种,然而最终却被推迟、被挤占,甚至最后根本没有移植。 **例如[[TERRA|TËЯRA]]的曲目《[[masquerade]]》曾预定移植到[[AC tricoro|beatmania IIDX 20 tricoro]]。 **但是请注意一点:这首曲子必须是'''已经在游戏数据当中出现的'''(因此《Zenius -Ⅱ- Mother》虽然也满足条件就不能列在这)。 *曲师个人专辑发行时间的推迟。 **例如[[Asaki]]的专辑《[[天庭 (专辑)|天庭]]》因为作者本人伤病推迟两年发布。 *仅在家用版出现而从未移植到街机的谱面,或者通过对HDD解包能找到的曲目数据。 **前者比如《[[合体吧!Strong Jaeger|合体せよ!ストロングイェーガー!!]]》的ANOTHER谱面,后者比如《[[小幸福|작은 행복]]》在[[PnM AC 21|pop'n music Sunny Park]]HDD的解包数据。 **不过IIDX的一些家用机独占的BEGINNER谱面就不在此列。 *pop'n music的废弃角色。 **例如[[the KING]],这个角色原本计划在[[PnM AC 9|pop'n music 9]]登场,但后来被移除了。 = beatmania = == [[AC bm 1st|beatmania]] == * According to [[Kiyoshi Mizuki]] on the ''beatmania press mix'' book, at the very beginning of the development of beatmania, the game had three buttons per player. There was only one turntable, which was shared between both players. * The [http://furimuki.sakura.ne.jp/2/page9704.html January 1998] issue of the ''MyCom BASIC Magazine'' (マイコンBASICマガジン) includes a screenshot of an early version of beatmania: ** beatmania is referred by its working title, '''DJ BEATS'''. ** Most notably, the notes are rounded, and the notes on the black keys are gray instead of blue. ** The judgment line is absent. ** Only one GROOVE GAUGE (named GROOVE LEVEL) is used, even if two players are present. ** An audio visualizer graphic is shown below the GROOVE LEVEL gauge. * beatmania was first unveiled to the public at the AM Show 1997 event. While it retained the GROOVE LEVEL gauge and audio visualizer from the above-mentioned screenshot, the notes were changed to the same shape as the final version's ones, although a bit thicker. == [[AC bm 2nd|beatmania 2ndMIX]] == * The [http://furimuki.sakura.ne.jp/2/page9803.html April 1998] issue of the ''Famitsu'' magazine includes a screenshot of an early version of beatmania 2ndMIX, which also shows the audio visualizer graphic from DJ BEATS. It is currently unknown if this graphic was present during development of beatmania 2ndMIX, or if the screenshot is just an updated version of the aforementioned DJ BEATS' image. == [[AC bm 5th|beatmania 5thMIX]] == * During the beatmania 5thMIX -Time to get down- location tests, each song had a separate, unique title card, much like [[AC bm 4th|beatmania 4thMIX -the beat goes on-]]. This was removed in the final release due to memory issues, but were later posted on [https://web.archive.org/web/20151114171447/http://www.konami.jp/am/bm/5th/staff/staff01.html the game's official website]. * [[SKIN]] / CHARLOTTE ** 这首曲子的数据可以在beatmania 5thMIX的HDD数据当中找到,但是它始终没有收录在beatmania系列,反倒是几个月后收录到了[[AC 3rd style|beatmania IIDX 3rd style]]。 == [[AC bm Club|beatmania ClubMIX]] == * A hidden developer comment states "TRUE NAME IS MIRAI MIX", hinting that this may have been the game's original subtitle [https://tcrf.net/Beatmania_ClubMIX#Codename]. == [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] == * A hidden developer comment states "LAST DJ MAIN BORD BEAT DCT", meaning this may have originally intended to have been the last beatmania game on the BEMANI DJ-MAIN hardware (or potentially the last beatmania game ''at all''). The BEMANI DJ-MAIN board would not be discontinued until the release of [[AC bm THE FINAL|beatmania THE FINAL]] two years later [https://tcrf.net/Beatmania_featuring_Dreams_Come_True_(Arcade)]. == [[AC bm THE FINAL|beatmania THE FINAL]] == * According to composer [[Naoki Maeda]], [[birdman]] was supposed to be a [https://web.archive.org/web/20151115050942/http://www.konami.jp/am/bm/final/music/birdman.html collaboration] between him and [[Takehiko Fujii|SLAKE]], which would've marked the first and only time in BEMANI the two worked together on a song. The demo version, which Naoki composed by himself in preparation for the collab, ended up used in the final game instead. = beatmania IIDX = == [[AC 1st style|beatmania IIDX]] == * The [http://furimuki.sakura.ne.jp/2/page9901.html March 15th, 1999 issue of Gamest] shows a screenshot of an earlier build of beatmania IIDX where the scratch notes are thicker than keyboard notes, and the judgment line is absent. ** Another screenshot shows a different song selection screen, with different fonts and without song titles. ** The Mode Select screen shows Practice (練習), EASY, and NORMAL modes instead of 4KEYS, 5KEYS, and 7KEYS modes, respectively. *《[[GAMBOL]]》的ANOTHER谱面 **该曲在[[CS IIDX RED|beatmania IIDX 11 IIDX RED CS]]具有ANOTHER难度的谱面,在ANOTHER难度下CLEAR SLAKE组曲就可以解锁。这个ANOTHER谱面至今没有配信到街机,倒是与该谱面类似的判定方式以隐藏指令的方式出现在[[CS DJ TROOPERS|DJ TROOPERS家用版]]。 == [[AC 2nd style|beatmania IIDX 2nd style]] == * [[Shake]] was [https://web.archive.org/web/20150507031400fw_/http://www.konami.jp/am/bm2dx/bm2dx2/introshake.html nearly cut] from beatmania IIDX 2nd style, as sound director [[Takayuki Ishikawa|dj TAKA]] was upset by the death of double member Sachiko, who died months before 2nd style's release. He changed his mind when he thought the song matched too well with his vision of 2nd style to scrap it. == [[AC 4th style|beatmania IIDX 4th style]]/[[AC 5th style|5th style]] == *《[[Hitch Hiker2]]》的DP ANOTHER谱面 **该曲最初是具有DP ANOTHER谱面的,但这个谱面在[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]复活的时候被削除了,虽然说[[AC HAPPY SKY|下一代机种]]仍然具备这个谱面的数据(直到现在也存续着),但是实际上游玩时没有。 **该谱面最终在[[AC BISTROVER|beatmania IIDX 28 BISTROVER]]被废弃,重新制作了一个新的谱面。 * According to [[Ryutaro Nakahara|Ryu☆]], he submitted [[sakura storm]] for a second Musicianship Trial, similar to how his song [[starmine]] won the first contest. The second contest was [https://twitter.com/RyutaroNakahara/status/1100403327433502725 cancelled], and the beatmania IIDX staff wouldn't announce winners for a second one for two more years in [[AC 9th style|beatmania IIDX 9th style]], when vocalist [[flare]] and musician [[Sho Maruyama]] won. (Coinidentally, Ryu☆ and fellow first Musicianship Trial winner [[Kosuke Saito|kors k]] returned to IIDX in 9th style as well.) == [[AC 6th style|beatmania IIDX 6th Style]] == * [[Drivin']] / [[Naoki Maeda|NAOKI]] feat.[[Paula Terry|PAULA TERRY]] ** Drivin' was originally to have [https://web.archive.org/web/20150507125606fw_/http://www.konami.jp/am/bm2dx/bm2dx8/songs_drivin.html a Japanese name and Japanese vocals] to go with the other songs in 8th style NAOKI named/were sung in Japanese ([[Aoi shoudou|蒼い衝動]] and [[Sakura|桜]]). It was through trial and error with Paula Terry that the song was finished. *《[[电人Jaeger主题曲|電人イェーガーのテーマ (Theme of DENJIN J)]]》的SP ANOTHER谱面 ** 该曲在[[CS 6th style|beatmania IIDX 6th Style CS]]获得了ANOTHER谱面,这个谱面在[[AC 8th style|beatmania IIDX 8th style]]移植到街机,却并不能在游玩时选到。这个谱面的数据已经在[[AC SIRIUS|beatmania IIDX 17 SIRIUS]]被削除。 == [[AC 8th style|beatmania IIDX 8th Style]] == *《[[合体吧!Strong Jaeger|合体せよ!ストロングイェーガー!!]]》的ANOTHER谱面 **该曲在[[CS 8th style|beatmania IIDX 8th Style CS]]具有ANOTHER难度的谱面,[[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]]收录的这首曲子同样也有ANOTHER谱面。但是直到该曲在[[AC Rootage|beatmania IIDX 26 Rootage]]遭到削除,这个谱面也没有移植到街机。 == [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]] == * An English language version of the eAMUSEMENT login screen is present in the data, along with the translated graphics from [[AC GOLD|beatmania IIDX 14 GOLD]]'s U.S. location test. == [[CS_EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]] == * [[Foundation of our love]] / [[Takayuki Ishikawa|dj TAKA]] feat.[[Kaori Nishina|ASAKO]] * [[Pink Rose]] / [[Kiyomi Kumano|Kiyommy]]+[[村井洁|Seiya]] ** Both songs were at one point listed on the official website for the game. Neither song made it to the final version of the game. == [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]] == * A copyright screen for North and South America is present in the game data, hinting that an American release for Resort Anthem was considered. This screen is also present in the data for [[AC Lincle|beatmania IIDX 19 Lincle]] unchanged, presumably left over from the previous game. == [[AC tricoro|beatmania IIDX 20 tricoro]] == === EXPERT MODE === <gallery class="center"> tricoro EXPERT.jpg </gallery> Although tricoro was the first beatmania IIDX game to not have EXPERT MODE, graphical data for this mode on the MODE SELECT screen can be found unused in tricoro's HDD. However, no further data for this removed mode has been found, so it is currently unknown if it can be forced to work by hacking. === 《[[masquerade]]》 / [[TERRA|TЁЯRA]] === * tricoro的HDD中可以找到本曲的音乐数据,但里面并没有谱面信息最终也不可游玩,这也使得本曲成为了唯一一首有音乐数据但却没有出现在后续IIDX游戏中的曲目。这可能与本曲的作者有关,[[前田尚纪|NAOKI]]和[[辛岛纯子|jun]],在2013年一起从KONAMI离职。 === 从未发售的tricoro ORIGINAL SOUNDTRACK Vol.2专辑 === * beatmania IIDX 20 tricoro的原创曲收录在《beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1》中,正如标题所写,很多人认为会有《beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2》这张专辑发售,但Vol.2从未发售。Vol.1未收录的曲目后来收录在了《beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK》专辑的第二碟,但该专辑的销售页从未提及里面的曲目本来是应该收录在Vol.2中的。tricoro部分曲目的长版收录在SPADA原声带专辑致使剩余空间不足导致了SPADA部分曲目的长版延后收录在《beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK Vol.2》,一些甚至收录在《[[beatnation RHYZE vs HARDCORE TANO*C]]》专辑中。 ** beatmania IIDX系列也是从21 SPADA开始把原创曲分为两张上下专辑分开发售,直到24 SINOBUZ才结束这一传统。 ** ''ぼくらの宇宙戦争''活动的场景暗示着关于反派小丑会有一场最终对决,这也许是当初计划的在tricoro里的最终活动。这场最终对决发生在约两年后,在[[AC PENDUAL|beatmania IIDX 22 PENDUAL]]中的''Qpronicle Chord''活动。 === 《[[POINT ZERO]]》的overlays === * Placeholder graphics for overlays for POINT ZERO can be found on the tricoro HDD. As the dummy images used as placeholders only show numbers, it is currently unknown if POINT ZERO's jacket was based on the scrapped overlays for the song. === 《灼熱Lost Summer Dayz》 / [[DJ Mass MAD Izm*]] vs [[西村宜隆|DJ YOSHITAKA]] === * 《[[灼热Beach Side Bunny|灼熱Beach Side Bunny]]》最初的续作,曲名叫做《灼熱Lost Summer Dayz》,由DJ Mass MAD Izm*和DJ YOSHITAKA在当时共同制作。DJ Mass MAD Izm*声称本曲会在2013年夏季登场但最终却没有发布。本曲看起来像是《クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!》活动的最终解锁曲。这也从[[PnM AC 21|pop'n music Sunny Park]]的HDD中一首合作曲的音乐数据而判断出,但之后本曲的ID被[[Zirkfied]]覆盖。另一个只由DJ Mass MAD Izm*单人制作的《灼熱Beach Side Bunny》的续作, 曲名为《[[灼热Pt.2 Long Train Running|灼熱Pt.2 Long Train Running]]》,在两年后收录于[[AC copula|beatmania IIDX 23 copula]]。 == [[AC SPADA|beatmania IIDX 21 SPADA]] == [[image:Spada leggendaria 08.png|thumb|未使用的结算画面图片]] ''Spada†leggendaria''活动似乎本来在计划中具有八首曲目,除了现行的7首以外还存在一首“更上级”的曲目(OMES担当)。而在SPADA的HDD当中,同样存在一张七把剑在Spada†leggendaria集齐的图片(右图),上面有着“Spada†leggendaria - SECRET MUSIC UNLOCKED”的字样。推测这首曲目应当代表该活动中并未出现的<Ruby><rb>王者之剑</rb><rt>Excalibur</rt></ruby>。但是最终,这首曲目并没有出现,使得SPADA成为了7th style以来第一个没有OMES专用曲的机种。 曾有人推测该曲是后来在Qprogue登场的《[[Broken Sword]]》,但这种说法因为证据不足最终被证伪。 == [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] == === Chrono Chaser === ''Chrono Chaser'' was going to have a more regular cycle, as [[Say YEEEAHH]] and [[Reflux]], made available late in June 2015, could be found in the HDD as early as November 2014. Negative reception of Chrono Chaser's extremely vague unlock system likely put the event on a long hiatus. After PENDUAL, beatmania IIDX went back to having secret extra stage events like ''LIMIT BURST'' and ''Spada†leggendaria''. === Unfinished overlays === * [[Despair of ELFERIA]]'s boss overlays data contained unused sprites for a second form; they look identical to the last form of [[Rengoku no Elferia|煉獄のエルフェリア]]'s boss, except colored differently. * [[Kyoumei yuugi no hana|共鳴遊戯の華]]'s LIMIT BREAK boss attack sequence was going to feature every joker villain, as images showing their names were found in the overlays data. The data also contained an unfinished sketch image of ''Lopica'' (共鳴遊戯の華's main boss character). == [[AC copula|beatmania IIDX 23 copula]] == === Mystery Line === Mystery Line's medal list in the files contains additional, unobtainable medal entries that had the same unlock requirements (unlock three Mystery Line charts) for up to nine more songs, suggesting the event was supposed to be longer. === Planned collaboration === L.E.D. announced a collaboration song with [[Tomosuke Funaki|黒猫ダンジョン]] before copula's release, but it never saw the light of the day; Tomosuke's only appearances in copula were crossovers. == [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] == === Double BEGINNER === * Text related to Double BEGINNER can be found in the game data. However, this difficulty has never been available in an arcade title, and only a handful of songs have had Double BEGINNER charts in CS titles. === Fire Beat === * Full data for [[Fire Beat]] exists inside the game, including charts, keysounds, a generic video assigned to it, and a listing inside the game's music ID database. It is speculated that the song was intended to be added alongside an event challenging players to beat top-ranker [[DOLCE.]]'s scores on the song; the event was held using [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] instead. The song was later available for play on [[AC BISTROVER|beatmania IIDX 28 BISTROVER]]. === SHADOW REBELLION.VI and VII === [[Image:SR7.png|thumb|200px|SHADOW REBELLION.VII未使用的结算画面,左一的Q-pro即是野增菜雫的形象。]] * ''SHADOW REBELLION'' is the EXTRA STAGE system of beatmania IIDX 27 HEROIC VERSE. It was originally planned to have eight parts, but it was later modified to have seven instead. After resuming the event in June with [[STOIC HYPOTHESIS]], the next part was originally set to be [[Bad sweets, bad dreams|イリィガル・ベイス・メディスン]]. This song was mistakenly revealed on the game's official website for a short period of time in July 2020, which was when it was scrapped and replaced instead by the seventh SHADOW REBELLION song, [[Miwaku no YUMMY sweets|魅惑のYUMMYスイーツ]]. The reason for this change is unknown. ** This is evidenced by the unused results screen for SHADOW REBELLION.VII, which shows the [[Pastel-kun]] Q-pro from 魅惑のYUMMYスイーツ in front and the six other SHADOW REBELLION Q-pros behind it, including Shizuku Yamashina (who was the character for イリィガル・ベイス・メディスン). ** The modification date for the results screen of SHADOW REBELLION.VII is much earlier (July 2020) than those of VI (August 2020) and FINAL (October 2020), implying that the plans were changed around July 2020. ** Dummied out data for イリィガル・ベイス・メディスン's Shizuku Yamashina Q-pro parts can be found in the game. == [[AC BISTROVER|beatmania IIDX 28 BISTROVER]] == * LEGGENDARIA charts for [[NO CRIME|NΦ CRIME]] can be found unused in the BISTROVER HDD. = BeatStream = = DanceDanceRevolution = == [[AC DDR 4th|DanceDanceRevolution 4thMIX]] == * Early concept art showed different songwheels, one of them eventually was used in [[AC DDR 5th|5thMIX]], and another in [[CS DDR UNIVERSE|UNIVERSE]]. == [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]] == * According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, DanceDanceRevolution 4thMIX PLUS was going to have its system upgraded to allow for 60 FPS instead of the usual 30 FPS during gameplay. This idea was not implemented until the next release as the developers wanted to have a more stable engine with less bugs. == [[AC DDR 5th|DanceDanceRevolution 5thMIX]] == * According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, DanceDanceRevolution 5thMIX was going to include SOLO stepcharts, but the idea was cancelled due to negative feedback from players. == [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] == * Mockup screenshots showed songs from previous mixes, which were cut in the finished product as well as a different song banner for [[NORI NORI NORI]]. * Freeze arrows also had a judgement of Freeze!. * According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the screen filter option introduced in [[AC DDR X|DanceDanceRevolution X]] was going to appear in DDRMAX. However, the graphics team didn't like the idea of the artwork being covered. == [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] == * As the first DanceDanceRevolution game to introduce the MARVELOUS timing judgment, it was originally intended to be used in ''all'' modes. However, negative feedback towards its usage in location tests resulted in the idea being scaled back. In the final release, MARVELOUS only appears on courses. ** MARVELOUS timing would finally be added to all modes in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. * Early in EXTREME's development, there were several rounds for fans to vote on a BEMANI crossover to add over to the game. Nominees included [[Across the nightmare]], [[Cat Song ~Theme of UPA|Cat Song ~Theme of UPA]], [[DJ BATTLE]], [[FLOWERS for ALBION]], [[morning music|Morning Music]], [[THE SAFARI]], [[Threshold Lebel]], [[Waza]], and [[WITHOUT YOU AROUND]]. The winning song was Across the nightmare, and to date none of the other nominees have ever appeared in another DanceDanceRevolution title. == [[CS DDRMAX US|DDRMAX -DanceDanceRevolution-]] == * Unused data for [[NEMESIS]] can be found in the data. * The demo featured no foot-scale, just like its arcade counterpart. == [[CS DDR EXTREME US|DanceDanceRevolution EXTREME CS (America)]] == * The beta showed a interface resembling the [[AC DDR EXTREME|arcade version]], as well as featuring dance characters from [[CS DDR Party Collection|Party Collection]]. * [[Sweet Sweet Love Magic|Sweet Sweet ♥ Magic]] was going to be featured on this game. It made it into the following game instead. * Information for [[White Lovers]] can be found in the game's data, but is otherwise inaccessible. * References for [[One More Time]] by Daft Punk can be found on the DanceDanceRevolution master song list. While it never appeared in that series, it later appeared in [[AC RB|REFLEC BEAT]]. == [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]] == * ULTRAMIX was initally planned for the PC, and was meant to be a sequel to [[CS DDR PC|DanceDanceRevolution (PC)]]. Screenshots of this game resembled more of its predecessor, and featured a new cast of dancers. However, it ended up shifting development to the Xbox, and the overall design was re-worked. This may explain why ULTRAMIX had very few new songs, due to its development. == [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]] == * Early concept art featured a songwheel similar to that of the previous ULTRAMIX. * Early gameplay [https://www.youtube.com/watch?v=rnsGQiMWHKM videos] showed [[EMI]] using [[LADY]]'s body and a more revealing outfit. == [[CS DDR ULTRAMIX3|DanceDanceRevolution ULTRAMIX3]] == * [[Drivin']] appeared in a screenshot in ULTRAMIX3's website, and later in ULTRAMIX4's manual. However, the song finally appeared in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], suggesting the Japanese arcade team wanted the song to debut in the arcades first. == [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]] == * In the E3 demo, the songwheel was very different and [[Listen To Your Heart Furious F. EZ Radio Edit]] used [[BROKEN MY HEART Cusimo & Co. Starlite Remix]]'s graphics. == [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]] == * [[Senses]] was originally going to appear in this game until it got replaced by [[Senses (Kaiju Remix)|its remix]]. *It also appears that [[Alice]]'s music video was going to be used in-game as evidenced by the jacket using a still from said video. == [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]] == * In a beta demo, what was shown originally was very different from the final product. It initally featured [[AFRO]] and [[EMI]] in the character lineup, and the dancer models were adult-sized unlike in the final version where they were smaller. Routines and graphics were carried over from [[CS DDR MARIO|DanceDanceRevolution MARIO MIX]]. It was also to feature CHALLENGE difficulty. ** [[Lips of an Angel]] ** [[Gonna Make You Sweat (Everybody Dance Now)]] *** These songs had different vocalists and banners. == [[CS DDR II|DanceDanceRevolution II]] == * The game initally used the classic 1-10 scale on its development, and lacked CHALLENGE charts. * There are some placeholder graphics and sounds from the previous game as well. == [[CS DDR PS3|DanceDanceRevolution (PS3)]] == === Changes from E3 2009 version === DanceDanceRevolution (PS3) was announced at E3 2009. What was shown was drastically different from the final game. The interface resembled more of [[AC DDR X2|DanceDanceRevolution X2]], and had dance stages and characters in it. It also featured Octo-Mode which made it into the final game, but only on CHALLENGE charts. It was also to feature custom themes, Edit Mode and DLC from all the mainline arcade games up to this point. While the DLC made it into the finished product, the song packs were based on the US PS2 releases instead. The songlist was also based on [[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] as well. === DLC packs === Evidence for several DLC packs that were planned but never released can be found in the game's data, including Greatest Hits packs based on the following DDR CS games: * [[CS DDRMAX US|DDRMAX -DanceDanceRevolution-]] * [[CS DDR EXTREME US|DanceDanceRevolution EXTREME CS (America)]] * [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]] * [[CS DDR X US|DanceDanceRevolution X CS (America)]] * [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]] * [[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]] * [[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]] * [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]] series * [[CS DDR UNIVERSE|DanceDanceRevolution UNIVERSE]] series * [[CS DDR 2010|DanceDanceRevolution (2010)]] == [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]] == * In one of the [https://www.youtube.com/watch?v=vGI__Y4ud-A trailers] for this game, there was a different interface shown alongside from what was shown in the final game. The interface resembled that of [[AC DS Fusion|Dancing Stage Fusion]]. This may imply that Fusion's interface might've been the original/ beta interface for this game instead. == [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] == * [[MAX.(period)]] and [[Colors Midihead's Sapphire Mix]] were slated to appear in the game, as evidenced by the master songlist. ** Only MAX.(period) would appear later in [[AC DDR 2014|DanceDanceRevolution (2014)]] as the ENCORE EXTRA STAGE song of the ''Replicant D-ignition'' event. * Mockup screenshots show songs that never made it into the final game, most of them were from the ULTRAMIX series. == [[CS DDR Disney Channel EDITION|DanceDanceRevolution Disney Channel EDITION]] == * Data for [[CUTIE CHASER (MORNING MIX)]], [[DYNAMITE RAVE]], [[ON THE JAZZ]], [[Red Room]], [[Brilliant RED|Brilliant R•E•D]], [[ORION.78 ~civilization mix~|ORION.78 ~civilization mix~]], [[Keep Ya Body Movin']], [[Senses]], and [[Istanbul Cafe|Istanbul Café]] can be found in the game's files, including complete background videos; however, the songs are found nowhere in the final game. == [[AC DDR X2|DanceDanceRevolution X2]] == * In an article, a [https://78.media.tumblr.com/403521c9191f5a5deaf0c6a94d539714/tumblr_pba04lrvic1r933jqo1_540.jpg picture] from the game showed a dance stage that never made it in the final game. = GuitarFreaks & DrumMania / GITADORA = = jubeat = == [[AC jb prop|jubeat prop]] == * [[KHAMEN BREAK|KHAMEN BREAK -SDVX Infinity MashUp-]] / くふおー effected by [[Megacycle]] ** Full data can be found in the jubeat prop files, and its song ID is among the jubeat prop songs. It would go on to appear in [[AC jb Qubell|jubeat Qubell]]. = KEYBOARDMANIA = = MÚSECA = = pop'n music = == [[PnM AC 6|pop'n music 6]] == * [[PnM AC 2|pop'n music 2]] song [[what i want (EURO MIX)]] was originally going to be revived for the ''Euro Course'' (ユーロコース), making it into the location test version of the game. The final game however, replaces it with [[Bit of Love]], with what i want (EURO MIX) not being featured in the game at all. This change was reverted in the [[CS pnm 6|console version of pop'n music 6]], though. == [[PnM AC 9|pop'n music 9]] == * [[the KING]] was planned to be in the game, dressed up as either a chef or fast food employee. He never made it to the final version of the game. == [[PnM AC 11|pop'n music 11]] == === Planned URA charts === References to 3P palettes for [[Camomile bathroom|risette]], [[birds|SANAE♥chan]], and [[Oedo hanafubuki|S・8・TARO]] can be found on the pop'n music data, named with the same preffix for the 3P palettes used in URA charts. Of these three characters, the latter two have, besides their respective portraits, proper colored sprites as well. Those can be seen in [http://www.nicovideo.jp/watch/sm8789293 this video]. == [[PnM AC 18|pop'n music 18 せんごく列伝]] == === EXPERT MODE and planned theme === Much like beatmania IIDX 20 tricoro mentioned above, pop'n music 18 せんごく列伝 was the first pop'n music title with no EXPERT MODE since its introduction. However, graphical data for this mode can be found on the HDD, revealing that the original theme for pop'n music 18 was city/town based, not unlike [[PnM AC 19|TUNE STREET]]. This suggests that EXPERT MODE was dropped early on the game's development. There is placeholder data for EXPERT MODE courses, which uses [[PnM AC 17|THE MOVIE]]'s courses, further suggesting that the mode was dropped before the final theme was decided. == [[PnM AC 21|pop'n music Sunny Park]] == <gallery class="center"> sunny park 场测.jpg sunny park 场测 2.jpg </gallery> * Sunny Park场测时曲目是没有横幅的,不过后来考虑到依靠横幅找歌的玩家,实际稼动时又恢复了横幅。 == [[PnM AC 24|pop'n music うさぎと猫と少年の夢]] == * According to the second page of this [http://p.eagate.573.jp/game/bemani/fansite/p/report/2016w/report03.html?page=2 うさぎと猫と少年の夢 article], the game was originally going to have a diner theme, not unlike [[PnM AC 9|pop'n music 9]]'s café one, before the staff went with a steampunk layout. * A placeholder image for a new portrait for SHOKO can be found among the pop'n music うさぎと猫と少年の夢 characters. However, given that there are no placeholders for her new animations in the data, it would likely recycle either her [[fragments]] or [[Remember remember|リメンバーリメンバー]] animations. = REFLEC BEAT = == [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]] == * [[Real]] / [[Aya Sakuma|Aya]] ** Sound data for this beatmania IIDX song can be found in the game's files. Its internal ID is the same one used for [[Dandandou|男々道]], indicating it was supposed to appear as part of the 8th Set ([[Takahiro Fukase|PHQUASE]]'s SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system, but was replaced. = SOUND VOLTEX = == [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]] == === DJ YOSHITAKA Song Remix Contest === On October 19th, 2016, it was announced that a remix contest involving songs composed by [[Yoshitaka Nishimura]] was planned to be held. [https://p.eagate.573.jp/game/bemani/fansite/p/news/detail.html?post_id=10242779] To date, there has been no other news or mention of the contest and it's been speculated that it has been scrapped entirely. = ミライダガッキ FutureTomTom = == Planned songs == * Data for several BEMANI crossovers can be found in the game files, but none of these songs were ever added to the final version of ''ミライダガッキ FutureTomTom Ver.2''. Notably, all of these songs have appeared in the DanceDanceRevolution series (except [[Burning Heat! (Full Option Mix)]], which has [[BURNING HEAT! (3 Option MIX)|a shorter remix]] featured in that series instead), with several being added to the series in [[AC DDR 2014|DanceDanceRevolution (2014)]]. The sound director of the ミライダガッキ FutureTomTom series, [[浅见佑一]], would go on to become the sound director of the DanceDanceRevolution series starting in [[AC DDR A|DanceDanceRevolution A]]. ** [[Baile Le Samba]] / [[Big Idea]] ** [[Burning Heat! (Full Option Mix)]] / [[内田智之|Mr.T]] with [[古川元亮|Motoaki.F]] ** [[Electronic or Treat!]] / [[渡边大地|PON]] ** [[FUNKY SUMMER BEACH]] / [[P*Light]] ** [[Gamelan de Couple]] / [[舟木智介|TOMOSUKE]] ** [[Plan 8]] / [[中原龙太郎|Ryu☆]] ** [[POSSESSION]] / [[田口康裕|TAG underground]] ** [[rainbow rainbow]] / [[中原龙太郎|Ryu☆]] ** [[Remain]] / [[Jun Wakita|ZERO]]+[[齐藤广祐|ZIBA]] ** [[SABER WING]] / [[田口康裕|TAG]] ** [[Seasons]] / [[舟木智介|TOMOSUKE]] feat. Crystal Paloa ** [[Starlight Fantasia]] / [[田口康裕|TAG]] ** [[Thank You Merry Christmas]] / [[藤森崇多|VE]][[西村宜隆|NUS]] ** [[Truare!]] / [[Akhuta]] ** [[Colorful pastel|からふるぱすてる]] / [[ki ki|ki☆ki]] ** [[Endorphin|エンドルフィン]] / [[浅见佑一|U1 overground]] ** [[Ikareru ookina shiroi uma|怒れる大きな白い馬]] / [[胁田润|Morning Blue Dragon]] ** [[Mikeneko rock|三毛猫ロック]] / [[小野秀幸|亜熱帯マジ-SKA爆弾]] ** [[Wadatsumi|海神]] / [[田川义浩|兎々]] = Albums / Contests / Etc. = == [[cyber beatnation 2 -Hi Speed conclusion-]] == * [[AC tricoro|beatmania IIDX 20 tricoro]] song [[Re:GENERATION]] was originally written for the album, but didn't appear because it wasn't 180 BPM, nor a remix of a previous BEMANI song. {{stub}} [[Category:Other]]
本页使用的模板:
模板:Stub
(
查看源代码
)
返回至“
流产概念
”。
导航菜单
个人工具
创建账户
登录
命名空间
页面
讨论
变体
已展开
已折叠
查看
阅读
查看源代码
查看历史
更多
已展开
已折叠
搜索
导航
首页
最近更改
随机页面
编辑规则
帮助
营运机种
beatmania IIDX
pop'n music
DanceDanceRevolution
GITADORA
jubeat
SOUND VOLTEX
ノスタルジア
DANCERUSH
DANCE aROUND
ポラリスコード
现状不确定机种
REFLEC BEAT
停运机种
beatmania
pop'n stage
KEYBOARDMANIA
Dance Maniax
ParaParaParadise
MAMBO A GO GO
Toy's March
DANCE 86.4
DanceEvolution
BeatStream
MÚSECA
BEMANI以外
韩系音游
太鼓达人
工具
链入页面
相关更改
特殊页面
页面信息