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= beatmania 7thMIX -keepin' evolution- = | = beatmania 7thMIX -keepin' evolution- = | ||
== | == 发售信息 == | ||
* | * 稼动日期:January 31st, 2002 | ||
== | == 概况 / 变更点 == | ||
[[Image:7thTitle.png|200px]] | [[Image:7thTitle.png|200px]] | ||
第14行: | 第14行: | ||
* MANIAC difficulty is named ANOTHER once again. | * MANIAC difficulty is named ANOTHER once again. | ||
* Single and Double charts are finally re-rated individually, instead of the same difficulty levels like in earlier games. | * Single and Double charts are finally re-rated individually, instead of the same difficulty levels like in earlier games. | ||
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff. | * Only beatmania game to feature [[竹安弘|Hiroshi Takeyasu]] as part of the game staff. | ||
* New songs are colored blue on the song wheel. | * New songs are colored blue on the song wheel. | ||
* [[高桥正幸]] makes his BEMANI debut. | * [[高桥正幸]] makes his BEMANI debut. | ||
== | == 职员信息 == | ||
* Game credits: [[beatmania 7thMIX -keepin' evolution- credits]] | * Game credits: [[beatmania 7thMIX -keepin' evolution- credits]] | ||
* Soundtrack credits: [[beatmania 7thMIX Original Soundtrack Booklet Credits]] | * Soundtrack credits: [[beatmania 7thMIX Original Soundtrack Booklet Credits]] | ||
== | == 曲目列表 == | ||
* [[beatmania | * [[beatmania 7thMIX曲目列表]] | ||
= | = 新曲 = | ||
{{bm Songlist Header| | {{bm Songlist Header| | ||
{{bm Songlist Category|Licensed Songs}} | {{bm Songlist Category|Licensed Songs}} | ||
第167行: | 第167行: | ||
{{Course Song|10.|[[CALDERA]]<br>(ANOTHER)}}}} | {{Course Song|10.|[[CALDERA]]<br>(ANOTHER)}}}} | ||
= | = Songs With Default Scroll Speed Multipliers = | ||
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts. | |||
* | ** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply. | ||
* | ** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier. | ||
* | * Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]). | ||
{| class="wikitable" | |||
|- | |||
! Song !! Display BPM !! Multiplier (N/H/A<sup>*</sup>) !! In-Game BPM (N/H/A<sup>*</sup>) | |||
|- | |||
| [[7000 Questions]] || 112 || x1.2 / x1.2 / x1.2 || 134.4 / 134.4 / 134.4 | |||
|- | |||
| [[BABY BABY GIMME YOUR LOVE 2002]] || 96 || x1 / x1.2 / x1.2 || 96 / 115.2 / 115.2 | |||
|- | |||
| [[FIRE DUB]] || 85 || x1 / x1.4 / x1.4 || 85 / 119 / 119 | |||
|- | |||
* | | [[FREE KICKER]] || 130 || x1.2 / x1.2 / x1.2 || 156 / 156 / 156 | ||
|- | |||
| [[REFERENCE]] || 140 || x1.2 / x1.2 / x1.4 || 168 / 168 / 196 | |||
|} | |||
<sub>* N = Normal; H = Hard; A = Another</sub> | |||
= Codes & Unlock Information = | = Codes & Unlock Information = | ||
== Codes == | == Phase Unlock System == | ||
;Modifier | * 7thMIX has a phase unlock system, which unlocks new content in the game by entering codes at the title screen while it says to press either START button. | ||
*FLIP | ** Each phase code entered also unlocks all content from each phase below it. | ||
*** During phase 02 and higher, if you fail to enter a phase code 3 times, the game will refuse to accept any more codes until you leave and return to the title screen. | |||
# | ** The phase entered will remain active until either the TEST MENU is entered, or the machine is powered off. | ||
# | * Phase Codes | ||
# | ** Phase 01: Press and hold 2+4, then press 3. | ||
# | *** Unlocks ANOTHER charts for [[FREE KICKER]] and [[LIQUID RAIN]] | ||
: | ** Phase 02: Press 5-8-3-4-1-9. | ||
*** Unlocks [[CHAMPION]] and ANOTHER charts for [[FIRE DUB]] and [[White lecture|ホワイトレクチャー]] | |||
** Phase 03: Must be in phase 1 or higher. Press 6-4-2-7-7-4. | |||
*** Unlocks [[monotone]] and the EXPERT courses HIPHOP and SLAKE&MA. | |||
** Phase 04: Must be in phase 1 or higher. Press 8-1-5-7-5-8-4-4-2. | |||
*** Unlocks [[LAUGA]] and ANOTHER charts for [[AFRONOVA PRIMEVAL]], [[BE LOVIN]] and [[REFERENCE]]. | |||
** Phase 05: Must be in phase 3 or higher. Press 1-8-8-3-3-10-5-9-5. | |||
*** Unlocks [[PEACE DREAM]] and the EXPERT courses LIGHT and U.G.!!!. | |||
** Phase 06: Must be in phase 5. Press 6-9-7-10-4-10. | |||
*** Unlocks [[Yakankou ma-Remix|夜間行 ma-Remix]] and ANOTHER charts for [[PEACE DREAM]] and [[CALDERA]]. | |||
** Phase MAX: Must be in phase 6. Hold 1, then press 8-3-2-10-9-8. | |||
*** Unlocks the ALL MUSIC option, the EXPERT course SECRET, and EXPERT+ mode. | |||
* Fastest Unlock Route | |||
** Not all codes need to be entered to reach phase MAX; the fastest route to reach it is as follows. | |||
*** Phase 01: [2+4]+[3] | |||
*** Phase 03: [6-4-2-7-7-4] | |||
*** Phase 05: [1-8-8-3-3-10-5-9-5] | |||
*** Phase 06: [6-9-7-10-4-10] | |||
*** Phase MAX: [1]+[8-3-2-10-9-8] | |||
== Select Options == | |||
* To select options, do so via either of the methods below. | |||
* Available options will differ according to the method used, and whether Event Mode is enabled. | |||
; Title Screen | |||
* While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen, or rotate the turntable. | |||
** Available options: BATTLE/CENTER; MIRROR/RANDOM; DOUBLE/CENTER DOUBLE; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN; ALL MUSIC (when unlocked) | |||
* This method is not available while Event Mode is enabled. | |||
; Song Select Screen | |||
* Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen. | |||
** Available options: CENTER (Event Mode only); MIRROR/RANDOM; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN | |||
* This method is available even while Event Mode is enabled. | |||
== Select Frame Type & Frame Color == | |||
* To select the frame type and frame color, do so from the Mode Select screen by pressing the following buttons. | |||
** Frame Type: 2+4 or 7+9 (both black key buttons on an active play side) | |||
*** Default: CLASSIC | |||
**** Note that if 1P or 2P START is held when starting the game on the title screen, SEPARATE will be the default frame type instead. | |||
*** One: SEPARATE | |||
*** Two: (Return to Default) | |||
** Frame Color: 1P or 2P START (on an active play side) | |||
*** Default: Default | |||
*** One: FLAME | |||
*** Two: ICE | |||
*** Three: Gold | |||
*** Four: Black | |||
*** Five: Forest | |||
*** Six: CHERRY | |||
*** Seven: SNOW | |||
*** Eight: Chocolate | |||
*** Nine: Bright | |||
*** Ten: (Return to Default) | |||
== Select Graphic Mode in EXPERT Mode == | |||
* To select the graphic mode in EXPERT Mode, do so from the course select screen by pressing the following buttons. | |||
** 2+4 or 7+9 (both black key buttons on an active play side) | |||
*** Default: COUNTER | |||
*** One: MOVIE | |||
*** Two: (Return to Default) | |||
== Select Song Sort == | |||
* To select the song sort on the song select screen, press the START button on an active play side. | |||
** Default: Difficulty | |||
** One: Song Name | |||
** Two: (Return to Default) | |||
== Select NORMAL/HARD/ANOTHER Difficulty Charts == | |||
* To change between NORMAL/HARD difficulty charts on the song select screen, press 2+4 or 7+9 (both black key buttons on an active play side). | |||
** Default: NORMAL | |||
** One: HARD | |||
** Two: (Return to Default) | |||
* To change to ANOTHER difficulty charts on the song select screen, press and hold 2+4 or 7+9. | |||
** Once "ANOTHER" is displayed, continue to hold 2+4, then select the song by pressing 1/3/5 or 6/8/10 (any white key on an active play side). | |||
** Releasing 2+4 or 7+9 will return to HARD or NORMAL difficulty. | |||
== Undocumented "FLIP" Modifier == | |||
* In 7thMIX, there is an undocumented modifier that behaves similarly to the DP FLIP modifier that later officially debuted in the IIDX series (in [[AC DistorteD|DistorteD]]). | |||
** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped. | |||
*** However, due to the modifier's implementation being incomplete, 1-Turn Scratch notes will remain on the original side. | |||
* To enable "FLIP", during two-player or DOUBLE mode, follow the steps below on the song select screen (the modifier cannot be selected on the title screen). | |||
# Press and hold the EFFECT button to open the option select menu. | |||
# Press 2 or 7 (left black key on an active play side) the corresponding number of times. | |||
## Default: (Nothing) | |||
## One: MIRROR | |||
## Two: RANDOM | |||
## Three: "FLIP" (no visible indication) | |||
## Four: "FLIP" (no visible indication) + MIRROR | |||
## Five: "FLIP" (no visible indication) + RANDOM | |||
## Six: (Return to Default) | |||
* Strictly speaking, it is also possible to enable "FLIP" during SINGLE mode. | |||
** If a second player joins in while on the song select screen, the "FLIP" status shown below will continue to be enabled. | |||
# Press and hold the EFFECT button to open the option select menu. | |||
# Press 2 or 7 (left black key on an active play side) the corresponding number of times. | |||
## Default: (Nothing) | |||
## One: MIRROR | |||
## Two: RANDOM | |||
## Three: "FLIP" (no visible indication; automatically disabled if song is selected without second player) | |||
## Four: (Return to Default) | |||
== | == Event Mode == | ||
; | ;Selecting Options, Song Sort, Frame Type, and Mode During Event Mode | ||
* | * When Event Mode is enabled, there are several differences in making selections, which are as follows. | ||
** The options menu cannot be shown on the title screen, preventing selection of options from there. | |||
** The Mode Select menu is skipped, preventing selection of game mode, frame type, and frame color. | |||
** Song selection is performed with the START button(s), instead of a white key button (1/3/5 or 6/8/10). | |||
** To make each selection, follow the procedures below on the song select screen. | |||
* Select Options | |||
** Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen. | |||
*** Unlike in non-Event Mode, the CENTER option can be enabled from this menu. | |||
**** To enable CENTER DOUBLE, enable the CENTER option, then select DOUBLE mode. | |||
* Select Song Sort | |||
** Press and hold the EFFECT button, then press either START button. | |||
*** Default: Difficulty | |||
*** One: Song Name | |||
*** Two: (Return to Default) | |||
* Select Frame Type | |||
** Press and hold the following button(s), then select the song and mode. | |||
*** CLASSIC: Nothing | |||
*** SEPARATE: 1 and/or 6 (leftmost white key button on either side) | |||
* Select Mode | |||
** Press the following button(s). | |||
*** 1P START: SINGLE | |||
*** 2P START: DOUBLE | |||
*** 1P+2P START: BATTLE | |||
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode. | |||
***** However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars). | |||
= | =外部链接= | ||
* [https://web.archive.org/web/20160909213102/http://www.konami.jp/am/bm/7th/ beatmania 7thMIX Official Site] | * [https://web.archive.org/web/20160909213102/http://www.konami.jp/am/bm/7th/ beatmania 7thMIX Official Site] (失效链接) | ||
[[Category:beatmania]] | [[Category:beatmania]] |
2024年11月8日 (五) 15:25的最新版本
beatmania街机系列 |
---|
beatmania街机系列 |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III街机系列 |
beatmania III - APPEND CORE REMIX - APPEND 6th - APPEND 7th - THE FINAL |
beatmania 7thMIX -keepin' evolution-
发售信息
- 稼动日期:January 31st, 2002
概况 / 变更点
- First beatmania game that allows to play with separate lanes for white and black keys, much like the beatmania IIDX series.
- Introduces a new note type, 1-Turn Scratches. These notes appear as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends.
- MANIAC difficulty is named ANOTHER once again.
- Single and Double charts are finally re-rated individually, instead of the same difficulty levels like in earlier games.
- Only beatmania game to feature Hiroshi Takeyasu as part of the game staff.
- New songs are colored blue on the song wheel.
- 高桥正幸 makes his BEMANI debut.
职员信息
- Game credits: beatmania 7thMIX -keepin' evolution- credits
- Soundtrack credits: beatmania 7thMIX Original Soundtrack Booklet Credits
曲目列表
新曲
曲风 | 曲名 | 作者名义 | BPM | SP难度 | DP难度 | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
Licensed Songs | |||||||||
HIPHOP | COME ON EVERYBODY | YOU THE ROCK★ | 97 | 2 | 5 | 6 | 1 | 5 | 5 |
HIPHOP | CUT'N'SLICED | DJ YUTAKA feat. DJ AK | 107 | 2 | 5 | - | 2 | 6 | - |
RAGA | GOOD FRIDAY | DJ YUTAKA feat. MC KRUSH | 200 | 3 | 5 | - | 3 | 5 | - |
SOUL | WATER FLAME | K. | 132 | 3 | 4 | - | 1 | 3 | - |
HIPHOP | 超楽C-E-Z | YOU THE ROCK★ | 140 | 2 | 4 | - | 2 | 4 | - |
KONAMI originals | |||||||||
HIPHOP | 7000 Questions | アルファ | 112 | 5 | 7 | 8 | 6 | 8 | 9 |
TRIBAL | AFRONOVA PRIMEVAL 来自 Dance Maniax |
8-bit | 200 | 3 | 5 | 8 | 2 | 7 | 9 |
R&B | BABY BABY GIMME YOUR LOVE 2002 | DIVAS | 96 | 1 | 6 | 6 | 2 | 5 | 6 |
HAPPY HARDCORE | BE LOVIN | D-Crew | 185 | 5 | 7 | 9 | 6 | 8 | 9 |
HARDCORE BREAKBEATS | CALDERA | CALF | 120-210 | 6 | 7 | 9 | 6 | 7 | 8 |
BOSSA NOVA | Cappuccino bossa | HASHED BOX | 174 | 3 | 5 | - | 3 | 4 | - |
DRUM'N'BASS | CODE RED | RAM | 172 | 3 | 5 | 6 | 2 | 4 | 6 |
80'S DISCO | DISCO DOG | ASLETICS | 135 | 4 | 6 | - | 4 | 6 | - |
DUB | FIRE DUB | ASLETICS | 85 | 2 | 4 | 7 | 2 | 5 | 7 |
ROCKET BEATS | FREE KICKER | NAPAKICK | 130 | 3 | 7 | 9 | 3 | 7 | 8 |
2STEP | HEALEN | positive MA | 133 | 4 | 5 | 6 | 4 | 5 | 5 |
RAVE | LIGHT MOTION | RAM | 152 | 5 | 6 | 7 | 3 | 5 | 7 |
TRANCE | LIQUID RAIN | PINK PONG | 138 | 3 | 6 | 8 | 2 | 5 | 7 |
DIGITAL HARDCORE | PANATIUM | RAGULIRA | 137 | 4 | 6 | - | 4 | 7 | - |
TRANCE | REFERENCE | SPARKER | 140 | 5 | 6 | 9 | 2 | 4 | 9 |
MELODIC CORE | S.F.M | KC hospital | 100-200 | 4 | 5 | 6 | 4 | 5 | 6 |
ROCKET BEATS | SPACE TRIBE | NAPAKICK | 100 | 2 | 3 | - | 2 | 4 | - |
GRAIND CORE | STEEL CAGE | Des-ROW | 125 | 3 | 6 | 7 | 5 | 7 | 7 |
TECHNO | WATERING | SLAKE | 140 | 3 | 5 | 7 | 3 | 5 | 8 |
HOUSE | What is Love? | TOMOSUKE | 130 | 3 | 4 | 5 | 2 | 4 | 4 |
NU JAZZ | WHAT'S NEXT? | SLAKE feat. DAINA NORMAN | 145 | 5 | 6 | 7 | 3 | 6 | 7 |
HIPHOP | ホワイトレクチャー | アルファ | 105 | 1 | 2 | 6 | 3 | 4 | 6 |
Hidden Songs | |||||||||
HIPHOP | CHAMPION | ASLETICS | 87 | 3 | 5 | 6 | 4 | 4 | 5 |
EXPERIMENTAL | LAUGA | murumuru-kurotou | 179 | 3 | 6 | - | 3 | 6 | - |
AMBIENT POP | monotone | DAYSBLUE | 120 | 1 | 2 | 3 | 1 | 2 | 2 |
TRANCE | PEACE DREAM | PINK PONG | 148 | 3 | 6 | 9 | 4 | 8 | 9 |
HARD REGGAE | 夜間行 ma-Remix | positive MA feat. TUBOI | 102 | 3 | 5 | 5 | 3 | 4 | 5 |
EXPERT MODE
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EXPERT+ MODE
No. | 曲目 |
---|---|
EXPERT+ MODE | |
1. | AFRONOVA PRIMEVAL (ANOTHER) |
2. | PEACE DREAM (ANOTHER) |
3. | 7000 Questions (ANOTHER) |
4. | LIQUID RAIN (ANOTHER) |
5. | Smack up (ANOTHER) |
6. | FREE KICKER (ANOTHER) |
7. | Drumfunk (ANOTHER) |
8. | BE LOVIN (ANOTHER) |
9. | NEW WORLD (ANOTHER) |
10. | CALDERA (ANOTHER) |
Songs With Default Scroll Speed Multipliers
- Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
- In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
- When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
- Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, see here).
Song | Display BPM | Multiplier (N/H/A*) | In-Game BPM (N/H/A*) |
---|---|---|---|
7000 Questions | 112 | x1.2 / x1.2 / x1.2 | 134.4 / 134.4 / 134.4 |
BABY BABY GIMME YOUR LOVE 2002 | 96 | x1 / x1.2 / x1.2 | 96 / 115.2 / 115.2 |
FIRE DUB | 85 | x1 / x1.4 / x1.4 | 85 / 119 / 119 |
FREE KICKER | 130 | x1.2 / x1.2 / x1.2 | 156 / 156 / 156 |
REFERENCE | 140 | x1.2 / x1.2 / x1.4 | 168 / 168 / 196 |
* N = Normal; H = Hard; A = Another
Codes & Unlock Information
Phase Unlock System
- 7thMIX has a phase unlock system, which unlocks new content in the game by entering codes at the title screen while it says to press either START button.
- Each phase code entered also unlocks all content from each phase below it.
- During phase 02 and higher, if you fail to enter a phase code 3 times, the game will refuse to accept any more codes until you leave and return to the title screen.
- The phase entered will remain active until either the TEST MENU is entered, or the machine is powered off.
- Each phase code entered also unlocks all content from each phase below it.
- Phase Codes
- Phase 01: Press and hold 2+4, then press 3.
- Unlocks ANOTHER charts for FREE KICKER and LIQUID RAIN
- Phase 02: Press 5-8-3-4-1-9.
- Phase 03: Must be in phase 1 or higher. Press 6-4-2-7-7-4.
- Unlocks monotone and the EXPERT courses HIPHOP and SLAKE&MA.
- Phase 04: Must be in phase 1 or higher. Press 8-1-5-7-5-8-4-4-2.
- Unlocks LAUGA and ANOTHER charts for AFRONOVA PRIMEVAL, BE LOVIN and REFERENCE.
- Phase 05: Must be in phase 3 or higher. Press 1-8-8-3-3-10-5-9-5.
- Unlocks PEACE DREAM and the EXPERT courses LIGHT and U.G.!!!.
- Phase 06: Must be in phase 5. Press 6-9-7-10-4-10.
- Unlocks 夜間行 ma-Remix and ANOTHER charts for PEACE DREAM and CALDERA.
- Phase MAX: Must be in phase 6. Hold 1, then press 8-3-2-10-9-8.
- Unlocks the ALL MUSIC option, the EXPERT course SECRET, and EXPERT+ mode.
- Phase 01: Press and hold 2+4, then press 3.
- Fastest Unlock Route
- Not all codes need to be entered to reach phase MAX; the fastest route to reach it is as follows.
- Phase 01: [2+4]+[3]
- Phase 03: [6-4-2-7-7-4]
- Phase 05: [1-8-8-3-3-10-5-9-5]
- Phase 06: [6-9-7-10-4-10]
- Phase MAX: [1]+[8-3-2-10-9-8]
- Not all codes need to be entered to reach phase MAX; the fastest route to reach it is as follows.
Select Options
- To select options, do so via either of the methods below.
- Available options will differ according to the method used, and whether Event Mode is enabled.
- Title Screen
- While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen, or rotate the turntable.
- Available options: BATTLE/CENTER; MIRROR/RANDOM; DOUBLE/CENTER DOUBLE; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN; ALL MUSIC (when unlocked)
- This method is not available while Event Mode is enabled.
- Song Select Screen
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Available options: CENTER (Event Mode only); MIRROR/RANDOM; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN
- This method is available even while Event Mode is enabled.
Select Frame Type & Frame Color
- To select the frame type and frame color, do so from the Mode Select screen by pressing the following buttons.
- Frame Type: 2+4 or 7+9 (both black key buttons on an active play side)
- Default: CLASSIC
- Note that if 1P or 2P START is held when starting the game on the title screen, SEPARATE will be the default frame type instead.
- One: SEPARATE
- Two: (Return to Default)
- Default: CLASSIC
- Frame Color: 1P or 2P START (on an active play side)
- Default: Default
- One: FLAME
- Two: ICE
- Three: Gold
- Four: Black
- Five: Forest
- Six: CHERRY
- Seven: SNOW
- Eight: Chocolate
- Nine: Bright
- Ten: (Return to Default)
- Frame Type: 2+4 or 7+9 (both black key buttons on an active play side)
Select Graphic Mode in EXPERT Mode
- To select the graphic mode in EXPERT Mode, do so from the course select screen by pressing the following buttons.
- 2+4 or 7+9 (both black key buttons on an active play side)
- Default: COUNTER
- One: MOVIE
- Two: (Return to Default)
- 2+4 or 7+9 (both black key buttons on an active play side)
Select Song Sort
- To select the song sort on the song select screen, press the START button on an active play side.
- Default: Difficulty
- One: Song Name
- Two: (Return to Default)
Select NORMAL/HARD/ANOTHER Difficulty Charts
- To change between NORMAL/HARD difficulty charts on the song select screen, press 2+4 or 7+9 (both black key buttons on an active play side).
- Default: NORMAL
- One: HARD
- Two: (Return to Default)
- To change to ANOTHER difficulty charts on the song select screen, press and hold 2+4 or 7+9.
- Once "ANOTHER" is displayed, continue to hold 2+4, then select the song by pressing 1/3/5 or 6/8/10 (any white key on an active play side).
- Releasing 2+4 or 7+9 will return to HARD or NORMAL difficulty.
Undocumented "FLIP" Modifier
- In 7thMIX, there is an undocumented modifier that behaves similarly to the DP FLIP modifier that later officially debuted in the IIDX series (in DistorteD).
- When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
- However, due to the modifier's implementation being incomplete, 1-Turn Scratch notes will remain on the original side.
- When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
- To enable "FLIP", during two-player or DOUBLE mode, follow the steps below on the song select screen (the modifier cannot be selected on the title screen).
- Press and hold the EFFECT button to open the option select menu.
- Press 2 or 7 (left black key on an active play side) the corresponding number of times.
- Default: (Nothing)
- One: MIRROR
- Two: RANDOM
- Three: "FLIP" (no visible indication)
- Four: "FLIP" (no visible indication) + MIRROR
- Five: "FLIP" (no visible indication) + RANDOM
- Six: (Return to Default)
- Strictly speaking, it is also possible to enable "FLIP" during SINGLE mode.
- If a second player joins in while on the song select screen, the "FLIP" status shown below will continue to be enabled.
- Press and hold the EFFECT button to open the option select menu.
- Press 2 or 7 (left black key on an active play side) the corresponding number of times.
- Default: (Nothing)
- One: MIRROR
- Two: RANDOM
- Three: "FLIP" (no visible indication; automatically disabled if song is selected without second player)
- Four: (Return to Default)
Event Mode
- Selecting Options, Song Sort, Frame Type, and Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- The Mode Select menu is skipped, preventing selection of game mode, frame type, and frame color.
- Song selection is performed with the START button(s), instead of a white key button (1/3/5 or 6/8/10).
- To make each selection, follow the procedures below on the song select screen.
- Select Options
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Unlike in non-Event Mode, the CENTER option can be enabled from this menu.
- To enable CENTER DOUBLE, enable the CENTER option, then select DOUBLE mode.
- Unlike in non-Event Mode, the CENTER option can be enabled from this menu.
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Select Song Sort
- Press and hold the EFFECT button, then press either START button.
- Default: Difficulty
- One: Song Name
- Two: (Return to Default)
- Press and hold the EFFECT button, then press either START button.
- Select Frame Type
- Press and hold the following button(s), then select the song and mode.
- CLASSIC: Nothing
- SEPARATE: 1 and/or 6 (leftmost white key button on either side)
- Press and hold the following button(s), then select the song and mode.
- Select Mode
- Press the following button(s).
- 1P START: SINGLE
- 2P START: DOUBLE
- 1P+2P START: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- Press the following button(s).