“流产概念”的版本间差异

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本页面收录的资料包括以下的内容:
本页面收录的资料包括以下的内容:


*某首曲子预定会收录在某一个机种,然而最终却被推迟、被挤占,甚至最后根本没有移植。
*某首曲目预定会收录在某一个机种,然而最终却被推迟、被挤占,甚至最后根本没有收录。
**例如[[TERRA|TЁЯRA]]的曲目《[[masquerade]]》曾预定移植到[[AC tricoro|beatmania IIDX 20 tricoro]]。
**例如[[TERRA|TЁЯRA]]的曲目《[[masquerade]]》曾预定移植到[[AC tricoro|beatmania IIDX 20 tricoro]]。
**但是请注意一点:这首曲子必须是'''已经在游戏数据当中出现的'''(因此《Zenius -Ⅱ- Mother》虽然也满足条件就不能列在这)。
**但是请注意一点:这首曲子必须是'''已经在游戏数据当中出现的'''(因此“[[彦田元气|Gram]]预定会在[[AC BISTROVER|IIDX第28代]]提供的新曲”这种只是作者提及,但没有实际制作的曲目虽然也满足条件就不能列在这)。
*曲师个人专辑发行时间的推迟。
*曲师个人专辑发行时间的推迟。
**例如[[Asaki]]的专辑《[[天庭 (专辑)|天庭]]》因为作者本人伤病推迟两年发布。
**例如[[Asaki]]的专辑《[[天庭 (专辑)|天庭]]》因为作者本人伤病推迟两年发布。
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== [[AC bm THE FINAL|beatmania THE FINAL]] ==
== [[AC bm THE FINAL|beatmania THE FINAL]] ==
* According to composer [[Naoki Maeda]], [[birdman]] was supposed to be a [https://web.archive.org/web/20151115050942/http://www.konami.jp/am/bm/final/music/birdman.html collaboration] between him and [[Takehiko Fujii|SLAKE]], which would've marked the first and only time in BEMANI the two worked together on a song. The demo version, which Naoki composed by himself in preparation for the collab, ended up used in the final game instead.
* According to composer [[前田尚纪|Naoki Maeda]], [[birdman]] was supposed to be a [https://web.archive.org/web/20151115050942/http://www.konami.jp/am/bm/final/music/birdman.html collaboration] between him and [[Takehiko Fujii|SLAKE]], which would've marked the first and only time in BEMANI the two worked together on a song. The demo version, which Naoki composed by himself in preparation for the collab, ended up used in the final game instead.


= beatmania IIDX =
= beatmania IIDX =
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== [[AC 6th style|beatmania IIDX 6th style]] ==
== [[AC 6th style|beatmania IIDX 6th style]] ==
* [[Drivin']] / [[Naoki Maeda|NAOKI]] feat.[[Paula Terry|PAULA TERRY]]
* [[Drivin']] / [[前田尚纪|NAOKI]] feat.[[Paula Terry|PAULA TERRY]]
** Drivin' was originally to have [https://web.archive.org/web/20150507125606fw_/http://www.konami.jp/am/bm2dx/bm2dx8/songs_drivin.html a Japanese name and Japanese vocals] to go with the other songs in 8th style NAOKI named/were sung in Japanese ([[Aoi shoudou|蒼い衝動]] and [[Sakura|桜]]). It was through trial and error with Paula Terry that the song was finished.
** Drivin' was originally to have [https://web.archive.org/web/20150507125606fw_/http://www.konami.jp/am/bm2dx/bm2dx8/songs_drivin.html a Japanese name and Japanese vocals] to go with the other songs in 8th style NAOKI named/were sung in Japanese ([[Aoi shoudou|蒼い衝動]] and [[Sakura|桜]]). It was through trial and error with Paula Terry that the song was finished.
*《[[电人Jaeger主题曲|電人イェーガーのテーマ (Theme of DENJIN J)]]》的SP ANOTHER谱面
*《[[电人Jaeger主题曲|電人イェーガーのテーマ (Theme of DENJIN J)]]》的SP ANOTHER谱面
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== [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]] ==
== [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]] ==
* An English language version of the eAMUSEMENT login screen is present in the data, along with the translated graphics from [[AC GOLD|beatmania IIDX 14 GOLD]]'s U.S. location test.
* 游戏数据中可以找到一个英文版本的e-AMUSEMENT登录界面,同时也能找到[[AC GOLD|beatmania IIDX 14 GOLD]]的美版内测图像数据。


== [[CS_EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]] ==
== [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]] ==
* [[Foundation of our love]] / [[石川贵之|dj TAKA]] feat.[[Kaori Nishina|ASAKO]]
* [[Foundation of our love]] / [[石川贵之|dj TAKA]] feat.[[Kaori Nishina|ASAKO]]
* [[Pink Rose]] / [[Kiyomi Kumano|Kiyommy]]+[[村井洁|Seiya]]
* [[Pink Rose]] / [[Kiyomi Kumano|Kiyommy]]+[[村井洁|Seiya]]
** Both songs were at one point listed on the official website for the game. Neither song made it to the final version of the game.
** 上述两首曲目曾在EMPRESS家用版官网列为收录曲目,但最终却没有收录。


== [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]] ==
== [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]] ==
* A copyright screen for North and South America is present in the game data, hinting that an American release for Resort Anthem was considered. This screen is also present in the data for [[AC Lincle|beatmania IIDX 19 Lincle]] unchanged, presumably left over from the previous game.
* 游戏数据中可以找到一个美国的版权声明,这代表本作可能计划有发售美版。


== [[AC tricoro|beatmania IIDX 20 tricoro]] ==
== [[AC tricoro|beatmania IIDX 20 tricoro]] ==
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=== 从未发售的tricoro ORIGINAL SOUNDTRACK Vol.2专辑 ===
=== 从未发售的tricoro ORIGINAL SOUNDTRACK Vol.2专辑 ===
* beatmania IIDX 20 tricoro的原创曲收录在《beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1》中,正如标题所写,很多人认为会有《beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2》这张专辑发售,但Vol.2从未发售。Vol.1未收录的曲目后来收录在了《beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK》专辑的第二碟,但该专辑的销售页从未提及里面的曲目本来是应该收录在Vol.2中的。tricoro部分曲目的长版收录在SPADA原声带专辑致使剩余空间不足导致了SPADA部分曲目的长版延后收录在《beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK Vol.2》,一些甚至收录在《[[beatnation RHYZE vs HARDCORE TANO*C]]》专辑中。
* beatmania IIDX 20 tricoro的原创曲收录在《[[beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1]]》中,正如标题所写,很多人认为会有《beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2》这张专辑发售,但Vol.2从未发售。Vol.1未收录的曲目后来收录在了《[[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK]]》专辑的第二碟,但该专辑的销售页从未提及里面的曲目本来是应该收录在Vol.2中的。tricoro部分曲目的长版收录在SPADA原声带专辑致使剩余空间不足导致了SPADA部分曲目的长版延后收录在《[[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2]]》,一些甚至收录在《[[beatnation RHYZE vs HARDCORE TANO*C]]》专辑中。
** beatmania IIDX系列也是从21 SPADA开始把原创曲分为两张上下专辑分开发售,直到24 SINOBUZ才结束这一传统。
** beatmania IIDX系列也是从21 SPADA开始把原创曲分为两张上下专辑分开发售,直到24 SINOBUZ才结束这一传统。
** SPADA的原声带也是第一张三碟的IIDX原声带专辑(第三碟收录的是tricoro与SPADA的系统BGM),《beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK Vol.2》也是目前唯一一张某一碟只收录了长版曲目的原声带专辑。
** SPADA的原声带也是第一张三碟的IIDX原声带专辑(第三碟收录的是tricoro与SPADA的系统BGM),《[[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2]]》也是目前唯一一张某一碟只收录了长版曲目的原声带专辑。
** ぼくらの宇宙戦争活动的场景暗示着关于反派小丑会有一场最终对决,这也许是当初计划的在tricoro里的最终活动。这场最终对决发生在约两年后,在[[AC PENDUAL|beatmania IIDX 22 PENDUAL]]中的''Qpronicle Chord''活动。
** ぼくらの宇宙戦争活动的场景暗示着关于反派小丑会有一场最终对决,这也许是当初计划的在tricoro里的最终活动。这场最终对决发生在约两年后,在[[AC PENDUAL|beatmania IIDX 22 PENDUAL]]中的''Qpronicle Chord''活动。


=== 《[[POINT ZERO]]》的Layer ===
=== 《[[POINT ZERO]]》的Layer ===
* tricoro的HDD中可以找到本曲的Layer的废弃占位图像,但该图像只显示了数字,因此目前不知道本曲的封面是否是基于废弃的Layer制作。
* tricoro的HDD中可以找到本曲的Layer的废弃占位图像,但该图像只显示了数字,因此目前不知道本曲的封面是否是基于废弃的Layer制作。
=== 《灼熱Lost Summer Dayz》 / [[DJ Mass MAD Izm*]] vs [[西村宜隆|DJ YOSHITAKA]] ===
* 《[[灼热Beach Side Bunny|灼熱Beach Side Bunny]]》最初的续作,曲名叫做《灼熱Lost Summer Dayz》,由DJ Mass MAD Izm*和DJ YOSHITAKA在当时共同制作。DJ Mass MAD Izm*声称本曲会在2013年夏季登场但最终却没有发布。本曲看起来像是《クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!》活动的最终解锁曲。这也从[[PnM AC 21|pop'n music Sunny Park]]的HDD中一首合作曲的音乐数据而判断出,但之后本曲的ID被[[Zirkfied]]覆盖。另一个只由DJ Mass MAD Izm*单人制作的《灼熱Beach Side Bunny》的续作, 曲名为《[[灼热Pt.2 Long Train Running|灼熱Pt.2 Long Train Running]]》,在两年后收录于[[AC copula|beatmania IIDX 23 copula]]。


== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
[[image:Spada leggendaria 08.png|thumb|未使用的结算画面图片]]
[[image:Spada leggendaria 08.png|thumb|未使用的结算画面图片]]
''Spada†leggendaria''活动似乎本来在计划中具有八首曲目,除了现行的7首以外还存在一首“更上级”的曲目(OMES担当)。而在SPADA的HDD当中,同样存在一张七把剑在Spada†leggendaria集齐的图片(右图),上面有着“Spada†leggendaria - SECRET MUSIC UNLOCKED”的字样。推测这首曲目应当代表该活动中并未出现的<Ruby><rb>王者之剑</rb><rt>Excalibur</rt></ruby>。但是最终,这首曲目并没有出现,使得SPADA成为了7th style以来第一个没有OMES专用曲的机种。
''Spada†leggendaria''活动似乎本来在计划中具有八首曲目,除了现行的7首以外还存在一首“更上级”的曲目(OMES担当)。而在SPADA的HDD当中,同样存在一张七把剑在Spada†leggendaria集齐的图片(右图),上面有着“Spada†leggendaria - SECRET MUSIC UNLOCKED”的字样。推测这首曲子应当代表该活动中并未出现的<Ruby><rb>王者之剑</rb><rt>Excalibur</rt></ruby>。但是最终,这首曲子并没有出现,使得SPADA成为了7th style以来第一个没有OMES专用曲的机种。


曾有人推测该曲是后来在Qprogue登场的《[[Broken Sword]]》,但这种说法因为证据不足最终被证伪。
曾有人推测该曲是后来在Qprogue登场的《[[Broken Sword]]》,但这种说法因为证据不足最终被证伪。
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== [[AC jb prop|jubeat prop]] ==
== [[AC jb prop|jubeat prop]] ==
* [[KHAMEN BREAK|KHAMEN BREAK -SDVX Infinity MashUp-]] / くふおー effected by [[Megacycle]]
* [[KHAMEN BREAK|KHAMEN BREAK -SDVX Infinity MashUp-]] / くふおー effected by [[Megacycle]]
** Full data can be found in the jubeat prop files, and its song ID is among the jubeat prop songs. It would go on to appear in [[AC jb Qubell|jubeat Qubell]].
** 在jubeat prop时期,通过对其HDD解包能发现本曲的图像、音频与谱面数据。本曲最终在[[AC jb Qubell|jubeat Qubell]]配信。


= KEYBOARDMANIA =
= KEYBOARDMANIA =
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** [[Ikareru ookina shiroi uma|怒れる大きな白い馬]] / [[胁田润|Morning Blue Dragon]]
** [[Ikareru ookina shiroi uma|怒れる大きな白い馬]] / [[胁田润|Morning Blue Dragon]]
** [[Mikeneko rock|三毛猫ロック]] / [[小野秀幸|亜熱帯マジ-SKA爆弾]]
** [[Mikeneko rock|三毛猫ロック]] / [[小野秀幸|亜熱帯マジ-SKA爆弾]]
** [[Wadatsumi|海神]] / [[田川义浩|兎々]]
** [[海神]] / [[田川义浩|兎々]]


= 专辑 / 公募活动 / 其他 =
= 专辑 / 公募活动 / 其他 =
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[[Category:Other]]
[[Category:其他]]

2024年11月8日 (五) 09:59的最新版本

一个游戏在最终稼动之前会经历很多变化,比如说UI的改变、收录曲的变化,有的时候甚至整个界面都推翻重做。

本页面列出的,也就是BEMANI的那些游戏在最终发行后流产的各种概念或者想法,包括移植曲。

本页面收录的资料包括以下的内容:

  • 某首曲目预定会收录在某一个机种,然而最终却被推迟、被挤占,甚至最后根本没有收录。
    • 例如TЁЯRA的曲目《masquerade》曾预定移植到beatmania IIDX 20 tricoro
    • 但是请注意一点:这首曲子必须是已经在游戏数据当中出现的(因此“Gram预定会在IIDX第28代提供的新曲”这种只是作者提及,但没有实际制作的曲目虽然也满足条件就不能列在这)。
  • 曲师个人专辑发行时间的推迟。
    • 例如Asaki的专辑《天庭》因为作者本人伤病推迟两年发布。
  • 仅在家用版出现而从未移植到街机的谱面,或者通过对HDD解包能找到的曲目数据。
  • pop'n music的废弃角色。

beatmania

beatmania

  • According to 水木洁 on the beatmania press mix book, at the very beginning of the development of beatmania, the game had three buttons per player. There was only one turntable, which was shared between both players.
  • The January 1998 issue of the MyCom BASIC Magazine (マイコンBASICマガジン) includes a screenshot of an early version of beatmania:
    • beatmania is referred by its working title, DJ BEATS.
    • Most notably, the notes are rounded, and the notes on the black keys are gray instead of blue.
    • The judgment line is absent.
    • Only one GROOVE GAUGE (named GROOVE LEVEL) is used, even if two players are present.
    • An audio visualizer graphic is shown below the GROOVE LEVEL gauge.
  • beatmania was first unveiled to the public at the AM Show 1997 event. While it retained the GROOVE LEVEL gauge and audio visualizer from the above-mentioned screenshot, the notes were changed to the same shape as the final version's ones, although a bit thicker.

beatmania 2ndMIX

  • The April 1998 issue of the Famitsu magazine includes a screenshot of an early version of beatmania 2ndMIX, which also shows the audio visualizer graphic from DJ BEATS. It is currently unknown if this graphic was present during development of beatmania 2ndMIX, or if the screenshot is just an updated version of the aforementioned DJ BEATS' image.

beatmania 5thMIX

  • During the beatmania 5thMIX -Time to get down- location tests, each song had a separate, unique title card, much like beatmania 4thMIX -the beat goes on-. This was removed in the final release due to memory issues, but were later posted on the game's official website.
  • SKIN / CHARLOTTE
    • 这首曲子的数据可以在beatmania 5thMIX的HDD数据当中找到,但是它始终没有收录在beatmania系列,反倒是几个月后收录到了beatmania IIDX 3rd style

beatmania ClubMIX

  • A hidden developer comment states "TRUE NAME IS MIRAI MIX", hinting that this may have been the game's original subtitle [1].

beatmania featuring DREAMS COME TRUE

  • A hidden developer comment states "LAST DJ MAIN BORD BEAT DCT", meaning this may have originally intended to have been the last beatmania game on the BEMANI DJ-MAIN hardware (or potentially the last beatmania game at all). The BEMANI DJ-MAIN board would not be discontinued until the release of beatmania THE FINAL two years later [2].

beatmania THE FINAL

  • According to composer Naoki Maeda, birdman was supposed to be a collaboration between him and SLAKE, which would've marked the first and only time in BEMANI the two worked together on a song. The demo version, which Naoki composed by himself in preparation for the collab, ended up used in the final game instead.

beatmania IIDX

beatmania IIDX

  • The March 15th, 1999 issue of Gamest shows a screenshot of an earlier build of beatmania IIDX where the scratch notes are thicker than keyboard notes, and the judgment line is absent.
    • Another screenshot shows a different song selection screen, with different fonts and without song titles.
    • The Mode Select screen shows Practice (練習), EASY, and NORMAL modes instead of 4KEYS, 5KEYS, and 7KEYS modes, respectively.
  • GAMBOL》的ANOTHER谱面

beatmania IIDX 2nd style

  • Shake was nearly cut from beatmania IIDX 2nd style, as sound director dj TAKA was upset by the death of double member Sachiko, who died months before 2nd style's release. He changed his mind when he thought the song matched too well with his vision of 2nd style to scrap it.

beatmania IIDX 4th style/5th style

beatmania IIDX 6th style

beatmania IIDX 8th style

beatmania IIDX 15 DJ TROOPERS

  • 游戏数据中可以找到一个英文版本的e-AMUSEMENT登录界面,同时也能找到beatmania IIDX 14 GOLD的美版内测图像数据。

beatmania IIDX 16 EMPRESS + PREMIUM BEST

beatmania IIDX 18 Resort Anthem

  • 游戏数据中可以找到一个美国的版权声明,这代表本作可能计划有发售美版。

beatmania IIDX 20 tricoro

EXPERT模式

虽然说tricoro是beatmania IIDX系列中第一作没有EXPERT模式的,但在tricoro的HDD中可以找到在MODE SELECT中存在此模式的图像数据。但是最终没有其他关于此模式的数据可以找到,因此不知道是否可以通过破解玩到此模式。

masquerade》 / TЁЯRA

  • tricoro的HDD中可以找到本曲的音乐数据,但里面并没有谱面信息,SPADA的Qprogue活动最终也未收录该曲。这也使得本曲成为了唯一一首HDD有音乐数据但却没有出现在后续IIDX游戏中的曲目,这可能与本曲的作者NAOKIjun在2013年从KONAMI离职有关。

从未发售的tricoro ORIGINAL SOUNDTRACK Vol.2专辑

  • beatmania IIDX 20 tricoro的原创曲收录在《beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1》中,正如标题所写,很多人认为会有《beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.2》这张专辑发售,但Vol.2从未发售。Vol.1未收录的曲目后来收录在了《beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK》专辑的第二碟,但该专辑的销售页从未提及里面的曲目本来是应该收录在Vol.2中的。tricoro部分曲目的长版收录在SPADA原声带专辑致使剩余空间不足导致了SPADA部分曲目的长版延后收录在《beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2》,一些甚至收录在《beatnation RHYZE vs HARDCORE TANO*C》专辑中。
    • beatmania IIDX系列也是从21 SPADA开始把原创曲分为两张上下专辑分开发售,直到24 SINOBUZ才结束这一传统。
    • SPADA的原声带也是第一张三碟的IIDX原声带专辑(第三碟收录的是tricoro与SPADA的系统BGM),《beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2》也是目前唯一一张某一碟只收录了长版曲目的原声带专辑。
    • ぼくらの宇宙戦争活动的场景暗示着关于反派小丑会有一场最终对决,这也许是当初计划的在tricoro里的最终活动。这场最终对决发生在约两年后,在beatmania IIDX 22 PENDUAL中的Qpronicle Chord活动。

POINT ZERO》的Layer

  • tricoro的HDD中可以找到本曲的Layer的废弃占位图像,但该图像只显示了数字,因此目前不知道本曲的封面是否是基于废弃的Layer制作。

beatmania IIDX 21 SPADA

未使用的结算画面图片

Spada†leggendaria活动似乎本来在计划中具有八首曲目,除了现行的7首以外还存在一首“更上级”的曲目(OMES担当)。而在SPADA的HDD当中,同样存在一张七把剑在Spada†leggendaria集齐的图片(右图),上面有着“Spada†leggendaria - SECRET MUSIC UNLOCKED”的字样。推测这首曲子应当代表该活动中并未出现的王者之剑Excalibur。但是最终,这首曲子并没有出现,使得SPADA成为了7th style以来第一个没有OMES专用曲的机种。

曾有人推测该曲是后来在Qprogue登场的《Broken Sword》,但这种说法因为证据不足最终被证伪。

beatmania IIDX 22 PENDUAL

Chrono Chaser

Chrono Chaser was going to have a more regular cycle, as Say YEEEAHH and Reflux, made available late in June 2015, could be found in the HDD as early as November 2014. Negative reception of Chrono Chaser's extremely vague unlock system likely put the event on a long hiatus. After PENDUAL, beatmania IIDX went back to having secret extra stage events like LIMIT BURST and Spada†leggendaria.

Unfinished overlays

  • Despair of ELFERIA's boss overlays data contained unused sprites for a second form; they look identical to the last form of 煉獄のエルフェリア's boss, except colored differently.
  • 共鳴遊戯の華's LIMIT BREAK boss attack sequence was going to feature every joker villain, as images showing their names were found in the overlays data. The data also contained an unfinished sketch image of Lopica (共鳴遊戯の華's main boss character).

beatmania IIDX 23 copula

Mystery Line

Mystery Line的奖章列表包含额外的,无法获得的奖章条目。这些条目有相同的解锁要求,最多可以解锁三条线路的九首曲目。因此猜测此活动原本计划是更长的。

计划的合作曲目

在copula稼动之前L.E.D.曾经宣布要和黒猫ダンジョン合作一首曲目,但最终该曲目未出现,之后舟木智介在copula的出现只是移植曲的方式。

beatmania IIDX 27 HEROIC VERSE

Double BEGINNER

  • 在本作的HDD中可以找到关于Double BEGINNER的文字信息,但游戏最终却未出现该难度,该难度只在部分PS2版IIDX的段位认定中DP的部分曲目存在。

Fire Beat

  • 在本作的HDD中可以找到本曲的完整信息,包括音乐数据,谱面以及它使用的泛用影片,甚至该曲的ID是列在游戏曲目列表中的,有猜测该曲是用来举办玩家挑战顶尖选手DOLCE.在本曲的分数的活动。该活动最终在beatmania IIDX ULTIMATE MOBILE上举办,本曲最终在beatmania IIDX 28 BISTROVER正式可游玩。

SHADOW REBELLION.VI and VII

SHADOW REBELLION.VII未使用的结算画面,左一的Q-pro即是野增菜雫的形象。
  • SHADOW REBELLION is the EXTRA STAGE system of beatmania IIDX 27 HEROIC VERSE. It was originally planned to have eight parts, but it was later modified to have seven instead. After resuming the event in June with STOIC HYPOTHESIS, the next part was originally set to be イリィガル・ベイス・メディスン. This song was mistakenly revealed on the game's official website for a short period of time in July 2020, which was when it was scrapped and replaced instead by the seventh SHADOW REBELLION song, 魅惑のYUMMYスイーツ. The reason for this change is unknown.
    • This is evidenced by the unused results screen for SHADOW REBELLION.VII, which shows the Pastel-kun Q-pro from 魅惑のYUMMYスイーツ in front and the six other SHADOW REBELLION Q-pros behind it, including Shizuku Yamashina (who was the character for イリィガル・ベイス・メディスン).
    • The modification date for the results screen of SHADOW REBELLION.VII is much earlier (July 2020) than those of VI (August 2020) and FINAL (October 2020), implying that the plans were changed around July 2020.
    • Dummied out data for イリィガル・ベイス・メディスン's Shizuku Yamashina Q-pro parts can be found in the game.

beatmania IIDX 28 BISTROVER

  • LEGGENDARIA charts for NΦ CRIME can be found unused in the BISTROVER HDD.

BeatStream

DanceDanceRevolution

DanceDanceRevolution 4thMIX

  • Early concept art showed different songwheels, one of them eventually was used in 5thMIX, and another in UNIVERSE.

DanceDanceRevolution 4thMIX PLUS

  • According to an interview by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, DanceDanceRevolution 4thMIX PLUS was going to have its system upgraded to allow for 60 FPS instead of the usual 30 FPS during gameplay. This idea was not implemented until the next release as the developers wanted to have a more stable engine with less bugs.

DanceDanceRevolution 5thMIX

  • According to an interview by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, DanceDanceRevolution 5thMIX was going to include SOLO stepcharts, but the idea was cancelled due to negative feedback from players.

DDRMAX -DanceDanceRevolution 6thMIX-

  • Mockup screenshots showed songs from previous mixes, which were cut in the finished product as well as a different song banner for NORI NORI NORI.
  • Freeze arrows also had a judgement of Freeze!.
  • According to an interview by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the screen filter option introduced in DanceDanceRevolution X was going to appear in DDRMAX. However, the graphics team didn't like the idea of the artwork being covered.

DanceDanceRevolution EXTREME

  • As the first DanceDanceRevolution game to introduce the MARVELOUS timing judgment, it was originally intended to be used in all modes. However, negative feedback towards its usage in location tests resulted in the idea being scaled back. In the final release, MARVELOUS only appears on courses.
  • Early in EXTREME's development, there were several rounds for fans to vote on a BEMANI crossover to add over to the game. Nominees included Across the nightmare, Cat Song ~Theme of UPA, DJ BATTLE, FLOWERS for ALBION, Morning Music, THE SAFARI, Threshold Lebel, Waza, and WITHOUT YOU AROUND. The winning song was Across the nightmare, and to date none of the other nominees have ever appeared in another DanceDanceRevolution title.

DDRMAX -DanceDanceRevolution-

  • Unused data for NEMESIS can be found in the data.
  • The demo featured no foot-scale, just like its arcade counterpart.

DanceDanceRevolution EXTREME CS (America)

  • The beta showed a interface resembling the arcade version, as well as featuring dance characters from Party Collection.
  • Sweet Sweet ♥ Magic was going to be featured on this game. It made it into the following game instead.
  • Information for White Lovers can be found in the game's data, but is otherwise inaccessible.
  • References for One More Time by Daft Punk can be found on the DanceDanceRevolution master song list. While it never appeared in that series, it later appeared in REFLEC BEAT.

DanceDanceRevolution ULTRAMIX

  • ULTRAMIX was initally planned for the PC, and was meant to be a sequel to DanceDanceRevolution (PC). Screenshots of this game resembled more of its predecessor, and featured a new cast of dancers. However, it ended up shifting development to the Xbox, and the overall design was re-worked. This may explain why ULTRAMIX had very few new songs, due to its development.

DanceDanceRevolution ULTRAMIX2

  • Early concept art featured a songwheel similar to that of the previous ULTRAMIX.
  • Early gameplay videos showed EMI using LADY's body and a more revealing outfit.

DanceDanceRevolution ULTRAMIX3

  • Drivin' appeared in a screenshot in ULTRAMIX3's website, and later in ULTRAMIX4's manual. However, the song finally appeared in DanceDanceRevolution SuperNOVA, suggesting the Japanese arcade team wanted the song to debut in the arcades first.

DanceDanceRevolution ULTRAMIX4

DanceDanceRevolution UNIVERSE3

  • Senses was originally going to appear in this game until it got replaced by its remix.
  • It also appears that Alice's music video was going to be used in-game as evidenced by the jacket using a still from said video.

DanceDanceRevolution HOTTEST PARTY

DanceDanceRevolution II

  • The game initally used the classic 1-10 scale on its development, and lacked CHALLENGE charts.
  • There are some placeholder graphics and sounds from the previous game as well.

DanceDanceRevolution (PS3)

Changes from E3 2009 version

DanceDanceRevolution (PS3) was announced at E3 2009. What was shown was drastically different from the final game. The interface resembled more of DanceDanceRevolution X2, and had dance stages and characters in it. It also featured Octo-Mode which made it into the final game, but only on CHALLENGE charts. It was also to feature custom themes, Edit Mode and DLC from all the mainline arcade games up to this point. While the DLC made it into the finished product, the song packs were based on the US PS2 releases instead. The songlist was also based on DanceDanceRevolution HOTTEST PARTY3 as well.

DLC packs

Evidence for several DLC packs that were planned but never released can be found in the game's data, including Greatest Hits packs based on the following DDR CS games:

DanceDanceRevolution EXTREME2

  • In one of the trailers for this game, there was a different interface shown alongside from what was shown in the final game. The interface resembled that of Dancing Stage Fusion. This may imply that Fusion's interface might've been the original/ beta interface for this game instead.

DanceDanceRevolution SuperNOVA

  • MAX.(period) and Colors Midihead's Sapphire Mix were slated to appear in the game, as evidenced by the master songlist.
  • Mockup screenshots show songs that never made it into the final game, most of them were from the ULTRAMIX series.

DanceDanceRevolution Disney Channel EDITION

DanceDanceRevolution X2

  • In an article, a picture from the game showed a dance stage that never made it in the final game.

GuitarFreaks & DrumMania / GITADORA

jubeat

jubeat prop

KEYBOARDMANIA

MÚSECA

pop'n music

pop'n music 6

pop'n music 9

  • the KING was planned to be in the game, dressed up as either a chef or fast food employee. He never made it to the final version of the game.

pop'n music 11

Planned URA charts

References to 3P palettes for risette, SANAE♥chan, and S・8・TARO can be found on the pop'n music data, named with the same preffix for the 3P palettes used in URA charts. Of these three characters, the latter two have, besides their respective portraits, proper colored sprites as well. Those can be seen in this video.

pop'n music 18 せんごく列伝

EXPERT MODE and planned theme

Much like beatmania IIDX 20 tricoro mentioned above, pop'n music 18 せんごく列伝 was the first pop'n music title with no EXPERT MODE since its introduction. However, graphical data for this mode can be found on the HDD, revealing that the original theme for pop'n music 18 was city/town based, not unlike TUNE STREET. This suggests that EXPERT MODE was dropped early on the game's development.

There is placeholder data for EXPERT MODE courses, which uses THE MOVIE's courses, further suggesting that the mode was dropped before the final theme was decided.

pop'n music Sunny Park

  • Sunny Park场测时曲目是没有横幅的,不过后来考虑到依靠横幅找歌的玩家,实际稼动时又恢复了横幅。

pop'n music うさぎと猫と少年の夢

  • According to the second page of this うさぎと猫と少年の夢 article, the game was originally going to have a diner theme, not unlike pop'n music 9's café one, before the staff went with a steampunk layout.
  • A placeholder image for a new portrait for SHOKO can be found among the pop'n music うさぎと猫と少年の夢 characters. However, given that there are no placeholders for her new animations in the data, it would likely recycle either her fragments or リメンバーリメンバー animations.

REFLEC BEAT

REFLEC BEAT groovin'!! Upper

  • Real / Aya
    • Sound data for this beatmania IIDX song can be found in the game's files. Its internal ID is the same one used for 男々道, indicating it was supposed to appear as part of the 8th Set (PHQUASE's SELECTION) of the BEMANI MUSIC FOCUS unlocking system, but was replaced.

SOUND VOLTEX

SOUND VOLTEX III GRAVITY WARS

DJ YOSHITAKA乐曲Remix大赛

On October 19th, 2016, it was announced that a remix contest involving songs composed by 西村宜隆 was planned to be held. [3] To date, there has been no other news or mention of the contest and it's been speculated that it has been scrapped entirely.

ミライダガッキ FutureTomTom

Planned songs

专辑 / 公募活动 / 其他

cyber beatnation 2 -Hi Speed conclusion-

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