“叹息之树”的版本间差异

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N谱也曾经是物量最大<br>
N谱也曾经是物量最大<br>
(然后SIRIUS被G59给超过了)
(然后SIRIUS被G59给超过了)
INFINITAS没有大树,因此皆传第一曲是G59


{{CARDINAL GATE}}
{{CARDINAL GATE}}

2018年3月1日 (四) 11:35的版本

本页面的部分段落未进行翻译,翻译后请将本行内容删除。

嘆きの樹

曲目信息

封面

作者名义:金獅子
作曲/编曲: 石川贵之
BPM:160
时长:2:06
曲风:CONTEMPORARY
VJ:GOLI
初出:beatmania IIDX 13 DistorteD
移植机种:

歌词

然而并没有什么歌词。

曲目联动/混音

详细信息

叹息之树作为CARDINAL GATE曲目时的标题设计
  • 本曲最早是作为ONE MORE EXTRA STAGE解锁曲在beatmania IIDX 13 DistorteD配信,在通过所有CARDINAL GATE曲目之后开放。
    • 在ONE MORE EXTRA STAGE情况下游玩本曲,LED显示屏上不显示曲名,而是显示下面的文字:
GRIEVES DESTRUCTION MUTATION COLLAPSES SOLITUDE DEATH EVIL REGRET FRAGILE NIRVANA LAZINESS MIRAGE DESIRE IMPULSE INKING STAGNATION WHISPER CURSE DESPAIR RUIN SACRIFICE WORLD CONVICT SUFFERING SNEERS ADMONITION MAD DEGENERATION
    • 和其他的CARDINAL GATE曲目一样,本曲在DistorteD显示为异色的曲目条目,是金色的条目。
  • 按照Remy本曲的英文翻译是“Tree of Lamentation”。
  • 后来本曲通过発見!よみがえったBEMANI遺跡活动移植到了DanceDanceRevolution (2014)。
  • 嘆きの樹 received CHALLENGE charts on August 1st, 2014. These charts can be unlocked via EXTRA ATTACK.
    • 本曲的CHALLENGE谱面是DDR系列当中18级的谱面当中第一个没有BPM变化和stop/Shock Arrow要素的谱面。
    • 2015年7月23日起,本曲以及它的CHALLENGE谱面可通过EXTRA ATTACK解锁。
    • DanceDanceRevolution A则是通过EXTRA SAVIOR解锁。

背后的故事

dj TAKA

叹息之树。

在写这一首以前从没感觉写曲子这么麻烦过。
不,这么说也不对,不是因为曲子难产……是因为不知道该写什么样的曲。
ワンモア之前也做过很多了,并不值得在这上面再下工夫。
但是这一首曲子是击破四天王以后出现的“王中之王”的曲子。
而且担任“四天王”的都是人尽皆知的实力派。

既然如此那我该写什么样的曲子?
Drum'n'bass?或者HAPPY HARDCORE? 或者说baroque mixture?
但是无论怎样描绘出来的都只是普通的王,而在没有找到“王中之王”的感觉之前我只是在虚度时间。

现有的曲风是不行的。必须是那种迄今为止IIDX没有的东西。

—也就是迄今为止不存在的东西。

这样的话让我想到了某一种音乐。

“无调音乐”
在本世纪(19世纪)之交左右,有一些音乐家厌倦了现有的音阶为中心的音乐创作,并围绕着一种新的、彻底颠覆传统音乐理论的基础音乐形式展开研究。这种实验音乐获得了一些音乐爱好者的赞扬,并以各种形式延续到今天,但对大多数人来说并不是那么容易接受,而且它出现在主流音乐舞台上是非常罕见的。
By the way, minimalist techno is usually considered to have developed from the 12-tone technique that grew out of the atonal music movement, but that's probably another story for another time.

The atonal music experiments from 100 years ago. This fits our image perfectly, doesn't it?
Yet, all that remained in my memory were hazy recollections of music classes long ago, and I really didn't know anything about modern music. And I didn't have any time to learn.
Relying on my own senses, I started work on a dissonant, strange, intense music. The chords and scales you think about when making normal music don't exist here, and it felt a lot like putting together the pieces of a jigsaw puzzle.

Still, I could never quite hit upon what I was trying to create, other people didn't really seem to get it, and even I couldn't understand the piece that well, so I added some Baroque-styled themes to develop the song which ended up giving it a very game-music style essence.
The song truly came to life when GOLI gave it the name "Nageki no ki".

Come to think of it, if I'd never had to make a song to be the king of kings, this song would never have been born.
As I'm ensnared by its peculiar sense, I have to give thanks to beatmania IIDX for giving me this opportunity.

BGA制作者的话

GOLI

那叹息正是我的食粮。
(此处原文为“其の嘆きこそ、我の糧也。”,这也是叹息之树的BGA当中反复出现的一句话。)

We sure went through a lot. This might be the song that's even given me the most trouble for animations ... The big boss after the four celestial lords. There's huge amounts of scales in the song, and I have to make something that fits what's in the song. And, I had to spend a lot of time in production thinking of something that wouldn't spoil the atmosphere of the song. This was pretty hard.

Rather than try to call out any specific gods by name, or anything like that, I thought I'd make something a little more abstract, and picked up on the feelings of worry and emotional weariness. A few related phrases scroll by on the screen below the monitor. If you've got free time, try reading them all. It's just a bunch of depressing words, nothing more.

This lump of feelings really seems to summarize the detritus of modern times. This idea of "grief" serves to spin at the core of the layer animations for this song. And the monster gods around it... these are the spirits of those previously laid to ruin by the four devas, now revived by the "tree" of "lamentation" that envelopes these times of ours. The key animations for "Nageki no ki" are all golden to fit the name of the Golden Lion. It's an image of left-over greed, useless confrontationalism, and finally an ominous ruin.

That's how we planned out the Four Devas project, which was full of fantasy elements.
What do you think of it?

I think a lot's happened and it's been rough,
but thanks a lot to all the staff who participated in this project!

难度&Note数

本段信息来自BEMANIWiki 2nd
beatmania IIDX的难度等级自HAPPY SKY起划分为1~12级。
DanceDanceRevolution的难度等级自DDR X起划分为1~20级。

beatmania IIDX

游戏数据 SP难度 DP难度
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
音符数目 400 902 1281 2000 875 1281 2000 {{{8}}} {{{9}}}
beatmania IIDX 13 DistorteD→现在 - 8 11 12 7 11 12 {{{9}}} {{{10}}}
beatmania IIDX 13 DistorteD CS 3 8 11 12 7 11 12 {{{9}}} {{{10}}}
beatmania IIDX 16 EMPRESS + PREMIUM BEST 3 8 11 12 7 11 12 {{{9}}} {{{10}}}


DanceDanceRevolution

游戏数据 SINGLE模式 DOUBLE模式
BEGINNER BASIC DIFFICULT EXPERT CHALLENGE BASIC DIFFICULT EXPERT CHALLENGE
音符数目 / FREEZE ARROW / SHOCK ARROW 138 / 3 285 / 37 444 / 24 666 / 16 763 / 27 / 0 274 / 40 429 / 25 611 / 24 666 / 30 / 0
DanceDanceRevolution (2014)→现在 4 8 12 16 18 8 12 16 18


杂记

皆传考核之楼梯

初出就被放在皆传

PENDUAL稼动结束后被踢出皆传两年,车寺时又回来了

SP和DP都有的24分大楼梯

对称谱面

SPA也曾经是DistorteD新曲当中惟一的12
(然后GOLD把初出DistorteD的几个11划到了12)

N谱也曾经是物量最大
(然后SIRIUS被G59给超过了)

INFINITAS没有大树,因此皆传第一曲是G59

CARDINAL GATE
四天王曲
EXTRA STAGE

CONTRACT - Ganymede - waxing and wanding - 華蝶風雪
THE LAST
OMES

嘆きの樹
发现!复苏的BEMANI遗迹
雕像觉醒 Cleopatrysm - KHAMEN BREAK - 御千手メディテーション
金字塔建造
beatmania IIDX KAISER PHOENIX - SCHWARZSCHILD FIELD - 海神
DanceDanceRevolution Adularia - Follow Tomorrow - FUJIMORI -祭- FESTIVAL - JOMANDA - Nostalgia Is Lost - 嘆きの樹
GuitarFreaks & DrumMania HYDRA - rage against usual - Re:GENERATION - 水镜 - ポップミュージック論
魚氷に上り 耀よひて
jubeat passionate fate - Resurrection - 猫侍の逆襲 - ポチコの幸せな日常
pop'n music 532nm - Element of SPADA - 龍と少女とデコヒーレンス - つぼみ - 海神
REFLEC BEAT Stand Alone Beat Masta - 情操ディストピア - 見習い天使と星降りの丘 - 旋律のドグマ~Misérables~